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olwm(1)								       olwm(1)

NAME
       olwm - OPEN LOOK window manager for OpenWindows

SYNOPSIS
       olwm [ options ]

DESCRIPTION
       Olwm  is a window manager for the X Window System that implements parts
       of the OPEN LOOK graphical user interface.  It is the  standard	window
       manager	for  Sun's OpenWindows product, but it will work properly with
       any X11 system.	The only requirements for running olwm	are  that  the
       server have the OPEN LOOK glyph and cursor fonts available.

OPTIONS
       Most  command-line  options have counterparts in the resource database.
       A command-line option will override any setting from the resource data‐
       base.

       -2d    Use  two-dimensional  look.   This is the default for monochrome
	      systems.

       -3d    Use three-dimensional look.  This is the default for color  sys‐
	      tems.  This option is ignored for monochrome systems.

       -bd color,  -bordercolor color
	      Specifies	 the border color.  See the description of the Border‐
	      Color resource.

       -bg color,  -background color
	      Specifies the background color.	See  the  description  of  the
	      Background resource.

       -c,  -click
	      Use click-to-focus mode.	This is the default focus mode.

       -depth depth
	      Specifies	 the depth of the visual in which olwm is to run.  See
	      the discussion in	 the  Screen  Resources	 section  for  further
	      information about depths.

       -display display-string
	      Specify  the  name of the display to manage.  Overrides the DIS‐
	      PLAY environment variable, if any.   In  addition,  the  display
	      string  is  exported  to olwm's environment, so processes forked
	      from olwm will inherit this value.

       -dsdm  Specify that olwm should provide the Drop Site Database  Manage‐
	      ment (DSDM) service.  This is the default.

       -f,  -follow
	      Use focus-follows-mouse mode.  Default mode is click-to-focus.

       -fn font-name,  -font  font-name
	      Set the font for window titles.

       -fg color,  -foreground color
	      Specifies	 the  foreground  color.   See	the description of the
	      ForegroundColor resource.

       -multi Manage windows on all screens that a display supports.  This  is
	      the default.

       -name resource-name
	      Use resource-name to look up resources in the resource database.

       -nodsdm
	      Specify that olwm should not provide the Drop Site Database Man‐
	      agement service.	The default is to provide the service.

       -single
	      Manage windows for a  single  screen  only,  using  the  default
	      screen for the specified display.	 Overrides the -multi option.

       -syncpid process-id
	      When  olwm has completed its initialization, it will send a sig‐
	      nal (SIGALRM by default) to process-id.  The signal will be sent
	      only if this option is present.  This is useful for running olwm
	      from shell scripts (such as .xinitrc) in such  a	way  that  the
	      script  waits for olwm to finish its initialization, while leav‐
	      ing olwm as a child process of the shell script.	 This  can  be
	      done using the following sh(1) construct:

		   sleep 15 & pid=$!
		   olwm -syncpid $pid &
		   wait $pid

       -syncsignal signal
	      Specifies	 the signal to send instead of SIGALRM.	 The signal is
	      specified as a number, not symbolically.

       -visual visual-class
	      Specifies the class of the visual in which olwm is to run.   See
	      the  discussion  in  the	Screen	Resources  section for further
	      information about visuals.

       -xrm resource-string
	      Specify resources on the command-line.  Resources specified here
	      will override resources found in resource files.

DEBUGGING OPTIONS
       The  following options are strictly for debugging.  They are not recom‐
       mended for general use.	Don't use them unless you know	what  you  are
       doing.

       -all   Print a message for every event received.

       -debug Equivalent to turning on all debugging options.

       -orphans
	      Print  orphaned  events.	 Orphaned  events  are events that are
	      associated with a window or frame that has no entry in the frame
	      hash  table, or events that are not handled by the various event
	      handlers.

       -synchronize
	      Run the window manager in synchronous mode.

INTERNATIONALIZATION OPTIONS
       -basiclocale locale-name
	      Specifies the basic OPEN LOOK  locale  category  setting.	  This
	      category will be the base for other locale categories.

       -displaylang locale-name
	      Specifies	 the display language OPEN LOOK locale category.  This
	      category affects the contents of workspace menu, window menu and
	      notice messages.

       -numeric locale-name
	      Specifies	 the  numeric  format OPEN LOOK locale category.  This
	      category affects the numeric format  displayed  in  any  message
	      that contains numerics.

LOCALE HANDLING
       The  locale  is	the set of language and cultural conventions used by a
       program.	 The locale controls the  language-dependent  part  of	olwm's
       behavior.   The OPEN LOOK international extensions have defined several
       locale categories as follows:

       Basic Locale
	      This is the basic setting for the entire locale mechanism.  This
	      category specifies internal character handling behavior.

       Display Language
	      This  category specifies the language used for displaying menus,
	      notice messages, and error messages.

       Input Language
	      This category specifies the language used for text input.	  This
	      category	has no effect on olwm, because it does not accept text
	      input from the keyboard.

       Date Format
	      This category specifies the format of date and time.  This cate‐
	      gory has no effect on olwm, because it does not display any date
	      and time information.

       Numeric Format
	      This category specifies the format of displayed numeric data.

       The Basic Locale setting determines the character  set  used  by	 olwm.
       The other locale categories can differ from the basic setting, but they
       cannot require a different character set from the  Basic	 Locale.   The
       following restrictions thus apply:

       1. If  basic  locale  setting  is the "C" locale, then all other locale
	  categories must be in the "C" locale.

       2. If the Basic Locale is set to a locale other than  the  "C"  locale,
	  then all other locale categories must be set either to a locale that
	  uses the same character set as the basic  setting,  or  to  the  "C"
	  locale.

       The  following  methods are available to inform olwm of the locale set‐
       tings, listed in order of priority:

       1. Command line options (such as -basiclocale);

       2. by resource database; and

       3. setlocale(3C) function defaults (e.g. LANG environment variable).

INPUT FOCUS
       The input focus is the window that will receive keystrokes.   olwm  has
       two  different input focus modes, which are different ways of transfer‐
       ring the input focus from one window to another.	 By default, olwm uses
       "click-to-focus" (also known as "click-to-type") mode.  This means that
       you must click on the window in order to get the focus to it.  While  a
       window  has the input focus, the pointer can be anywhere on the screen;
       the keyboard events will still go to that  window.   You	 can  set  the
       input  focus  to	 a  window  and	 simultaneously raise it to the top by
       clicking the left mouse button in the window's title bar or border.

       olwm has another focus  mode  called  "focus-follows-mouse."   In  this
       mode,  whatever	window the mouse is pointing to will receive the input
       focus.  To switch the input focus from one window to another, you  sim‐
       ply  move  the  pointer to the other window; you don't have to click at
       all.  Note, however, that to transfer the focus amongst subwindows of a
       single  top-level  window, you must click in the subwindow, or you must
       use focus transfer function keys (if available from the application).

       The input focus mode can be controlled with command-line options or  by
       entries	in  the	 resource  database.   Neither focus mode has inherent
       advantages.  Which one you choose is a matter of personal preference.

MOUSE BUTTONS
       OPEN LOOK defines three mouse button  functions:	 SELECT,  ADJUST,  and
       MENU.   On systems with three mouse buttons, these functions are mapped
       to buttons 1, 2, and 3 (left, middle, and right) respectively.  On sys‐
       tems  with  two mouse buttons, SELECT is on button 1 (left) and MENU is
       on button 2 (right).  ADJUST can be performed by holding down the Shift
       key  while  pressing  button 1.	On systems with a single mouse button,
       that button is SELECT.  Holding Shift while pressing the	 button	 gives
       ADJUST, and holding Control gives MENU.

       There  is  an  alternate	 style of button handling for two-button mice:
       SELECT is button 1, ADJUST is button 2, and MENU is performed by	 hold‐
       ing down buttons 1 and 2 simultaneously.	 This technique is referred to
       as mouse button chording.  It can be activated on systems with two-but‐
       ton mice by setting the MouseChordMenu resource to true.

MANIPULATING WINDOWS AND ICONS
       Window Title Bar and Borders.

       Clicking	 SELECT selects the window, raises it above other windows, and
       deselects any other objects.  In click-focus mode, the  focus  is  also
       transferred to this window.  Pressing and holding SELECT and then drag‐
       ging the mouse will move windows without raising them  or  setting  the
       focus.	If  this window is selected, it and all other selected windows
       are moved simultaneously.  Otherwise, just this window is moved, and it
       is not selected.	 If you hold down the Control key while you are moving
       a window, motion is  constrained	 either	 vertically  or	 horizontally,
       depending on which direction you move first.

       Double-clicking	SELECT on the window is the same as selecting the Full
       Size (or Restore Size) menu item.   Clicking  ADJUST  will  toggle  the
       selected	 state	of this window.	 If other windows or icons are already
       selected, they remain selected.	ADJUST is useful for selecting several
       windows	and  icons.  Pressing MENU will bring up the window menu.  See
       the Window Menu section for further details.  If the Alt	 key  is  held
       down,  the  mouse  button functions become accessible anywhere over the
       window, not just over the title bar and borders.	 The modifier used can
       be  changed;  see the description of the WMGrab resource in the section
       on Modifier Customization.

       Resize Corners.

       You can resize a window by pressing and holding SELECT over any of  the
       resize  corners	and  then  dragging  the  mouse	 to  the new location.
       Releasing the mouse button will set the new size of the window.	If you
       hold  down the Control key while you are dragging, the resize operation
       is constrained to resize vertically or horizontally, depending on which
       direction you move first.

       Window Button.

       The  Window  Button  is the small box with a downward-pointing triangle
       near the left end of the title bar.  Pressing MENU over the window but‐
       ton will bring up the Window Menu.  Clicking SELECT over the left mouse
       button on the Window Button will	 execute  the  window  menu's  default
       action.	 This  will  usually  close  the window into an icon.  You can
       change the window menu's default action by holding down the Control key
       while manipulating the window menu.

       Pushpin.

       OPEN  LOOK  pop-up  windows  have a pushpin instead of a window button.
       The pin is either in or out, and you can click SELECT  on  the  pin  to
       move it to the other state.  If the pin is out, pressing a command but‐
       ton inside the window will execute the command and then	dismiss	 (take
       down)  the  window.   If	 the  pin is in, the window is "pinned" to the
       workspace, and it will remain on the screen even after you have pressed
       a  command button in the window.	 This allows you to press several com‐
       mand buttons in the same window.	 Pulling  the  pin  out	 (by  clicking
       SELECT over it) will dismiss the window immediately.

       Icons.

       An  icon represents a closed window.  You can still do most of the same
       operations as with an open window.  Moving  and	selecting  icons  with
       SELECT  and  ADJUST is exactly the same as for open windows.  A similar
       version of the Window Menu is available on an icon  by  pressing	 MENU.
       Double-clicking SELECT will open the icon.  Icons cannot be resized.

NON-RECTANGULAR WINDOWS
       The  X11	 Non-Rectangular  Window Shape Extension (commonly referred to
       simply as the SHAPE extension) allows windows to have arbitrary shapes.
       Olwm will handle these windows by giving them no decoration whatsoever.
       Shaped windows can be manipulated by using the WMGrab modifier (Alt  by
       default)	 with  the  mouse  buttons.  (See the section on Modifier Cus‐
       tomization for further details.)	 Shaped windows can be moved, resized,
       closed,	opened,	 etc.	like ordinary windows.	The selection feedback
       for shaped windows is the presence of resize corners  floating  at  the
       corners of the bounding rectangle of the window's shape.

SELECTIONS ON THE WORKSPACE
       You can select a group of windows and icons by using the left or middle
       mouse buttons over the Workspace (the area of the screen outside of all
       windows	and  icons,  commonly  known  as the "root window").  Pressing
       either SELECT or ADJUST and dragging the mouse will  define  a  rubber-
       band  rectangle.	 When you release the mouse button, the set of windows
       and icons enclosed by this rectangle will be operated on.  If you  cre‐
       ated  the  rectangle using SELECT, the windows and icons within will be
       selected, and all other	objects	 will  be  deselected.	 If  you  used
       ADJUST,	the objects within will have their selected state toggled, and
       any other windows and icons already selected will remain selected.

MENU OPERATION
       In general, pop-up menus are operated  using  the  MENU	mouse  button.
       There  are two methods of operating with an OPEN LOOK menu: the "click-
       move-click" method and the "press-drag-release" method.	You choose the
       method  either  by  clicking the MENU button (pressing and releasing it
       quickly) or by pressing it down and holding it.	If you click the  MENU
       button,	the  menu  will pop up and will stay up indefinitely.  To con‐
       tinue operating the menu, click the MENU button over a menu  item.   To
       dismiss	the  menu, click the MENU button on an area of the screen out‐
       side the menu.  To operate menus in press-drag-release mode, press  the
       MENU  button  and hold it down while you move the mouse.	 The menu will
       remain on the screen as long as you hold down the MENU button.  To exe‐
       cute an action, move the pointer over a menu item and release the mouse
       button.	To dismiss the menu, move the pointer  outside	the  menu  and
       release the MENU button.

       Some menu items have a sub-menu.	 This is indicated by a right-pointing
       triangle at the right edge of the item.	To activate a  submenu,	 click
       on  the item (in click-move-click mode) or move the pointer to the item
       and then move toward the right edge of the menu (in  press-drag-release
       mode).

       Some  menus  have pushpins.  If a menu has a pushpin, it will initially
       be in the "out" state.  If you click on the  pin	 (in  click-move-click
       mode) or move over it and release (in press-drag-release mode) you will
       pin the menu to the workspace.  The menu	 will  remain  on  the	screen
       indefinitely  and  you  can execute commands from it by clicking on its
       items.  To remove the menu, move over the pin and click SELECT on it.

       The behavior of menus can be customized using olwm's resources.	In the
       Global  Resources section, see the entries for ClickMoveThreshold, Dra‐
       gRightDistance, MultiClickTimeout, and SelectDisplaysMenu  for  further
       information.

       Some  menus  may have "accelerators" defined for them.  See the section
       on Menu Accelerators for further details.

WORKSPACE MENU
       Pressing MENU over the workspace brings up the  Workspace  Menu.	  This
       menu  is customizable, but it typically contains at least the following
       items.  (The items may appear in a different language depending on  the
       current locale setting.)

       Programs
	      This item has a sub-menu that allows you to invoke applications.
	      The default Programs sub-menu contains all of  the  programs  in
	      the  OpenWindows	DeskSet.   However,  users typically customize
	      this menu to contain many more programs and  to  contain	nested
	      sub-menus.   See	the  section on Menu Customization for further
	      information.

       Utilities
	      This item has a sub-menu that contains several utility functions
	      for  the	workspace, including Refresh (redisplay all windows on
	      the screen), Lock Screen, and Save Workspace.

       Properties...
	      This item brings	up  the	 Workspace  Properties	window,	 which
	      allows  you  to  view  and customize settings of the OpenWindows
	      environment.

       Help...
	      Brings up the table of contents of the Help Handbooks.

       Desktop Intro...
	      Brings up a tutorial introduction to the Sun Desktop.

       Exit   Shuts down all applications and exits the window system.	A con‐
	      firmation	 notice will appear first to give you a chance to can‐
	      cel the operation.

WINDOW MENU
       The window menu of most windows has the following  items.   (The	 items
       may appear in a different language depending on the current locale set‐
       ting.)

       Close  Closes the window to an icon.  Any OPEN LOOK pop-up windows  are
	      closed into this icon as well.  They will reappear when the icon
	      is opened.  This item is "Open" if you bring up this  menu  over
	      an icon.

       Full Size
	      Expands  the  window  to the full height of the screen.  If this
	      has already done, the button is  Normal  Size  instead  of  Full
	      Size.  Normal Size restores the window to the size it was before
	      you did the Full Size operation.	If the application has	speci‐
	      fied  a  maximum size for the window, this size is used for Full
	      Size instead of the full screen height.

       Move   Starts the keyboard-based form of moving	the  window.   Appears
	      only if OPEN LOOK Mouseless Mode is enabled.

       Resize Starts  the keyboard-based form of resizing the window.  Appears
	      only if OPEN LOOK Mouseless Mode is enabled.

       Back   Moves the window behind all other windows.

       Refresh
	      Clears and redisplays the window.

       Quit   Kills the program running in the window and removes the  window.
	      If   the	 application   has   elected  to  participate  in  the
	      WM_DELETE_WINDOW	protocol,  olwm	  sends	  a   WM_DELETE_WINDOW
	      ClientMessage instead of killing that window.

       OPEN  LOOK  pop-up  windows (as opposed to base windows) have a smaller
       window menu.  It lacks the Close, Full Size, and Quit items, but it has
       two new items:

       Dismiss
	      Causes  the  window to be dismissed.  This button has a sub-menu
	      with two items: This Window, which dismisses just	 this  window,
	      and  All	Pop-ups,  which	 dismisses all pop-up windows owned by
	      this application.

       Owner? Raises and flashes the title bar of the base window that	"owns"
	      this pop-up window.

MENU CUSTOMIZATION FILES
       You  can	 customize olwm's Workspace Menu by putting a menu description
       into a file that olwm will read.	 When it starts up,  olwm  will	 first
       look  for  a  file named by the OLWMMENU environment variable.  If this
       variable does not exist, or if the file is not readable, olwm will then
       look  in	 the file named .openwin-menu in your home directory.  If this
       file is not present or is unreadable, olwm will fall back on the system
       default	menu  file.  If, for some reason, the system default menu file
       cannot be found, olwm will use a minimal, built-in menu.	 The menu file
       that  is	 read can also be modified by the display language locale set‐
       ting.  The locale name is used as a suffix  for	the  filename.	 If  a
       localized  menu	file  is  found,  it is used in preference to the non-
       localized menu file.  For example, if the display  language  locale  is
       "japanese",  the	 file .openwin-menu.japanese will take precedence over
       the file .openwin-menu.

       Olwm will automatically re-read its menu file whenever  the  menu  file
       changes.	  This lets you make many small changes to a menu file, trying
       out the modified menu after each change.	 The automatic re-reading  can
       be controlled with the AutoReReadMenuFile resource.

       If  olwm encounters a syntax error during the reading of any menu file,
       a message is printed to the standard error file and the reading of this
       menu file is considered to have failed.	Olwm will then attempt to read
       the next file in the sequence as described above.

MENU SPECIFICATION SYNTAX
       The menu specification language has a number of keywords, all of	 which
       are  in	all  upper case letters.  The keywords are not translated into
       the language specified by the the locale category  settings.   Keywords
       are always in English.

       Each  line typically specifies one menu button.	There are three fields
       on each line: a label, the optional keyword  DEFAULT,  and  a  command.
       The  label  is  either  a  single  word	or a string enclosed in double
       quotes.	This is the label that appears in the  menu  button.   If  the
       optional	 keyword  DEFAULT  appears  next,  this	 menu item becomes the
       default item for this menu.  The rest of the  line  (excluding  leading
       whitespace)  is	considered to be a command.  It is executed by sending
       it to sh(1).  Any shell metacharacters will be passed  through  to  the
       shell  unchanged.  The command field can be extended onto the next line
       by placing a backslash `\' at the end of the line.   The	 newline  will
       not be embedded in the command.

       A  sub-menu  is	specified using the special keyword MENU in place of a
       command.	 A button is added  to	the  current  menu,  and  clicking  or
       pulling	right  on  this button will bring up the sub-menu.  Subsequent
       lines in the menu file define buttons for the sub-menu,	until  a  line
       that  has  the special keyword END in the command field is encountered.
       The label of the MENU line must match the label on the END line, other‐
       wise an error is signaled.  Sub-menus can be nested arbitrarily, brack‐
       eted by MENU and END lines with matching labels.

       Sub-menus can be defined in a different file using either the  MENU  or
       the  INCLUDE  keyword.	To include a sub-menu from another file, use a
       line with a label, either the MENU or the INCLUDE keyword, and then the
       filename.   The	file so named is assumed to contain lines that specify
       menu buttons.  The sub-menu file need not have any MENU	or  END	 lines
       (unless	it  has	 sub-menus  itself).  The current file need not have a
       matching END line if the sub-menu is read from another file.   Sub-menu
       files  included	with the MENU keyword are considered to be an integral
       part of the menu tree, and any error encountered during reading of  the
       file  will  cause the entire menu to be considered invalid.  A sub-menu
       file included with the INCLUDE keyword is considered optional, and  any
       error  encountered  during reading of the file is not considered fatal.
       If an error occurs during INCLUDE processing, a	disabled  (grayed-out)
       item is inserted in place of the sub-menu and processing of the current
       menu file continues.

       To make a sub-menu pinnable, add the special keyword  "PIN"  after  the
       END keyword on the line that ends the sub-menu definition, or after the
       TITLE directive (see below).

       By default, the label in a menu button is used as the title of the sub-
       menu.  This can be overridden by specifying a line that has the special
       keyword TITLE in the command field.  The label from this line  will  be
       used  as	 the  sub-menu's  title.  This line can appear anywhere in the
       sub-menu definition.  It does not add an item to the  menu.   In	 addi‐
       tion,  if  the  PIN keyword follows the TITLE keyword on this line, the
       sub-menu will be made pinnable.	This construct is useful for declaring
       that a sub-menu defined in a separate file be pinnable.

       A  line	containing  only  the  keyword	SEPARATOR will add extra space
       before the next item.

       The following keywords can be used in the command field of a menu item.
       They  specify functions that are internal to olwm, that are not invoked
       by running a shell.

       BACK_SELN
	      Move the selected windows and icons behind other windows.

       EXIT
	      Kills all applications and exits the window manager  after  get‐
	      ting confirmation from the user.	This is useful for exiting the
	      entire window system.

       EXIT_NO_CONFIRM
	      Like EXIT but skips the confirmation notice.

       FLIPDRAG
	      Toggle the state of the DragWindow resource.

       FLIPFOCUS
	      Toggle the state of the SetInput resource.

       FULL_RESTORE_SIZE_SELN
	      Toggle the full-sized/normal-sized states of the	selected  win‐
	      dows and icons.

       NOP
	      No operation; don't do anything.

       OPEN_CLOSE_SELN
	      Toggle  the  opened/closed  states  of  the selected windows and
	      icons.

       QUIT_SELN
	      Quit the selected windows and icons.

       PROPERTIES
	      Bring up Workspace Properties.

       REFRESH
	      Refresh causes all windows on the screen to be repainted.

       REREAD_MENU_FILE
	      Force an immediate rereading of the workspace menu customization
	      file.   Olwm  will  start	 a complete search for a menu file (as
	      described in the Menu Customization section) and use  the	 first
	      valid file it finds.

       RESTART
	      Restart  the window manager by issuing an exec(2) on argv.  This
	      shouldn't affect any running applications, nor should  it	 cause
	      the server to shut down.

       SAVE_WORKSPACE
	      Take  a  snapshot	 of the set of currently running applications,
	      and put the command lines so  obtained  into  the	 file  ".open‐
	      win-init"	 in  the user's home directory.	 This runs the command
	      specified by the SaveWorkspaceCmd resource.

       START_DSDM
	      Start providing the DSDM service.	 See the section on  Drag  and
	      Drop for further information.

       STOP_DSDM
	      Stop  providing  the  DSDM service.  See the section on Drag and
	      Drop for further information.

       WMEXIT Exit the window manager without killing any applications.

       Here is an example root menu specification.

       "My Custom Menu" TITLE

       Programs	       MENU
	    "Command Tool"	DEFAULT cmdtool
	    "Text Editor"	textedit
	    Mail	   mailtool
	    "File Manager"	filemgr
	    Other		MENU
		 "Other Tools"	     TITLE
		 "Shell Tool"	     shelltool
		 "Icon Editor"	     iconedit
		 Clock		     clock
		 "Perf Meter"	     DEFAULT perfmeter
	    Other		END
       Programs	      END PIN

       "Repaint Screen"	   REFRESH

       "Properties ..."	   PROPERTIES

       Exit	 EXIT

COLORMAP INSTALLATION
       Olwm will handle colormap installation for windows that have  colormaps
       other  than  the default colormap.  There are two colormap focus modes:
       "color-follows-mouse" and "color-locked".  They are  roughly  analogous
       to  the	corresponding  modes  for  input focus.	 However, the colormap
       focus mode can be completely independent of the input focus mode.   The
       mode  in	 which	the  system starts up is determined by the ColorFocus‐
       Locked resource.

       Olwm keeps track of a set of windows that are eligible  to  have	 their
       colormaps  installed.   This  set  includes  all	 top-level  windows of
       clients.	 If any clients have specified	other  windows	in  a  WM_COL‐
       ORMAP_WINDOWS  property, these windows are included in the set as well.
       The windows listed in this property need not be top-level windows; they
       can be nested subwindows as well.

       In  color-follows-mouse	mode,  olwm keeps track of the location of the
       pointer and always keeps installed the colormap of the eligible	window
       underneath  the	pointer.  Thus, you can install the colormap of a par‐
       ticular window simply by sliding the pointer into it.  The default col‐
       ormap  will  be restored if you move the pointer back out into a window
       frame or into the workspace.  In	 this  mode,  the  WM_COLORMAP_WINDOWS
       properties  are tracked for changes, but only to change the set of eli‐
       gible windows.  Changes to these properties only cause colormaps to  be
       installed  if  the  eligible  window under the pointer has changed as a
       result of the set of eligible windows changing.	In this mode, no  win‐
       dow  is	considered  to	have the colormap focus; colormap installation
       entirely is under control of the user.

       In color-locked mode, colormaps are  not	 installed  based  on  pointer
       motion.	 Instead, colormaps are installed explicitly by the user using
       function keys or by a program changing  the  contents  of  the  WM_COL‐
       ORMAP_WINDOWS property on its top-level window.

       The  user  can install the colormap of a window (or subwindow listed in
       the WM_COLORMAP_WINDOWS property) by moving the pointer over the window
       or  subwindow  and  pressing the Color-Lock key (which is bound to Con‐
       trol-L2 by default).  This will install the colormap of the  window  or
       subwindow  under the pointer, and it will also grant the colormap focus
       to the top-level window.	 When a window has the	colormap  focus,  olwm
       will  honor  changes  to	 this window's WM_COLORMAP_WINDOWS property by
       installing the colormap of the first window named in this property.  In
       this  way, the application whose window has the colormap focus can con‐
       trol colormap installation by altering  the  contents  of  the  WM_COL‐
       ORMAP_WINDOWS property.

       Note  that,  according  to  the	ICCCM, if WM_COLORMAP_WINDOWS does not
       include the top-level window, it is assumed to occur first in the list.
       If  you	want your program to request colormap installation via changes
       to WM_COLORMAP_WINDOWS, you must make sure that	the  top-level	window
       appears	somewhere  in  this  property.	 Otherwise,  olwm  will always
       install the colormap of the top-level window.

       The colormap focus may be given to a window in several other ways.   If
       you  press the Color-Lock key over a window's title bar or border, that
       window will be given the colormap focus and the	first  window  in  the
       WM_COLORMAP_WINDOWS  property will be installed.	 If the AutoColorFocus
       resource is set, new windows will be given the colormap focus automati‐
       cally.	If  the	 ColorTracksInputFocus	resource  is set, the colormap
       focus will always be given to the window that has the input focus.

       If you press the Color-Lock key over the workspace,  the	 default  col‐
       ormap  will  be	installed, and any window with the colormap focus will
       lose it.	 The root window is  then  considered  to  have	 the  colormap
       focus.	At  any	 time,	you  can revert to color-follows-mouse mode by
       pressing the Color-Unlock key.  Any window with the colormap focus will
       lose it.

SPOT HELP
       Olwm  provides  spot  help  for frames, icons, the Workspace and Window
       menus, window buttons, resize  corners,	pushpins,  and	the  Workspace
       itself.	 This is done via a separate slave program, olwmslave(1).  The
       slave program is forked automatically when olwm starts up.  The forking
       of the slave program can be controlled by the RunSlaveProcess resource.

MULTIPLE SCREENS
       By  default,  olwm  will	 manage	 windows on all screens of the display
       server.	Most operations are unchanged from single screen operation.  A
       window exists on a particular screen for its entire lifetime.  The win‐
       dow cannot be moved from one screen to another, nor can it  be  resized
       to  cross  a  screen boundary.  Windows invoked from the Workspace menu
       will appear on the same screen as the menu.  Spot help will  appear  on
       the same screen as the pointer when the Help key is pressed.

       Previous	 releases required modifications to the user's .xinitrc script
       to start multiple instances of olwm, one for each screen.  These	 modi‐
       fications are no longer necessary.  The default Xinitrc (which contains
       a single invocation of olwm) works for both single and multiple	screen
       situations.

DRAG AND DROP
       The  OpenWindows	 drag  and  drop system relies on a third-party client
       (i.e. a client other than the source or destination clients of  a  drag
       and drop operation) to maintain a database of all possible locations on
       the screen where	 an  object  may  be  dropped.	 These	locations  are
       referred	 to as ``drop sites.''	This third party client is thus called
       the Drop Site Database Manager or DSDM.	By default, olwm is configured
       to  provide  the DSDM service to clients.  This can be controlled using
       the StartDSDM resource or the -dsdm and -nodsdm command-line options.

       If you have customized your Workspace Menu (see	the  section  on  Menu
       Customization)  you can add items that use the START_DSDM and STOP_DSDM
       menu keywords.  Invoking a menu item bound to  one  of  these  keywords
       will enable or disable olwm's providing of the DSDM service.

       A standalone client dsdm(1) exists in order to provide the DSDM service
       in the case where olwm is not running or if it has been directed not to
       provide the DSDM service.  Note that the START_DSDM and STOP_DSDM func‐
       tions do not run an actual dsdm process; rather, they  control  whether
       olwm provides the DSDM service itself.  It is not necessary to run dsdm
       if olwm is providing the DSDM service.

GLOBAL RESOURCES
       Global resources in olwm consist of two resource components.  The first
       component in the resource name is taken from the trailing pathname com‐
       ponent of argv[0].  This value is typically `olwm'.  This name  can  be
       altered	by using the -name command-line argument.  The second resource
       component names the global attribute being set.	It should  be  one  of
       the  names  from	 the  following list.  Thus, to set the AutoColorFocus
       attribute, one would use "olwm.AutoColorFocus" as the resource specifi‐
       cation.

       Olwm  will  automatically pick up changes to many of these resources if
       the resource database changes at run-time.  One can thus modify	olwm's
       behavior	 by  changing  the  resource  database	with  xrdb(1)  or with
       Workspace Properties.  If a resource value is specified on olwm's  com‐
       mand  line,  it	will  override the value in the resource database, and
       thus changing the resource's value in the database will have no	effect
       on this resource setting.

       Some resources are also interpreted by XView (see xview(7)) and are set
       by  the	Workspace  Properties  program	(see  props(1)).   For	 these
       resources,  olwm will also accept the string `OpenWindows' as the first
       resource component.  These resources are marked with an asterisk `*'.

       Colors can be specified using the formats parsed by the	Xlib  XParseC‐
       olor()  function.   Common formats are color names (see showrgb(1)) and
       explicit red, green, and blue values in hexadecimal, preceded by a `#'.
       For  example,  a	 cyan  (full  green  and blue) would be specified with
       "#00ffff".

       Boolean values can be specified with the words "true",  "false",	 "on",
       "off", "yes", "no", "1", "0", "t", and "nil".

       AutoColorFocus (boolean)
	      Indicates	 whether  newly	 appearing windows are to be given the
	      colormap focus  automatically.   See  the	 section  on  Colormap
	      Installation for further details.	 Default value: false.

       AutoInputFocus (boolean)
	      Indicates	 whether  newly	 appearing windows are to be given the
	      input focus automatically.  Default value: false.

       AutoRaise (boolean)
	      Raise windows automatically when they receive the	 focus.	  This
	      is  useful in click-to-focus if you always like to type into the
	      topmost window.  This is useful in focus-follow-mouse  when  the
	      AutoRaiseDelay  resource	is set to a reasonable value.  Default
	      value: false.

       AutoRaiseDelay (integer)
	      Amount of time to	 delay,	 in  microseconds,  between  a	window
	      receiving	 the focus and raising it above other windows.	Effec‐
	      tive only when the value of  the	AutoRaise  resource  is	 true.
	      Default value: 0.

       AutoReReadMenuFile (boolean)
	      Specifies	 whether  the  menu  file is to be re-read whenever it
	      changes.	Default value: true.

       Background (color)
	      Specifies the background color.  This is used for the background
	      of  masked  icons.   Note: it is not used for the backgrounds of
	      icon windows such as those used by XView (see  xview(7)).	  This
	      resource	 is  also  distinct  from  the	WindowColor  resource.
	      Default value: white.

       BasicLocale (locale name)
	      Specifies the basic OPEN LOOK locale category setting.  See  the
	      section on Locale Handling for more details.

       Beep (enumeration) *
	      Specifies	 the circumstances under which olwm should beep.  Per‐
	      missible	values	are  the  strings   "always",	"never",   and
	      "notices".   The	string	"never"	 means	that olwm should never
	      beep, "notices" means that olwm should beep only when  a	notice
	      appears,	and  "always" means that olwm will beep whenever it is
	      appropriate.  Default value: always.

       BorderColor (color)
	      Specifies the color used for window and icon  borders.   Default
	      value: black.

       ButtonFont (font name)
	      Font  to	be  used  for  buttons	in menus and notices.  Default
	      value: Lucida-Sans-12.

       ClickMoveThreshold (integer)
	      This value is used when bringing up  a  menu.   If  the  pointer
	      moves  more  than this amount while the menu button is down, the
	      menu is considered to be in press-drag-release mode.  Otherwise,
	      the menu is in click-move-click mode.  Default value: 5.

       ColorFocusLocked (boolean)
	      Specifies	 the  initial  state of the colormap focus policy.  If
	      true, the default colormap is  locked  into  the	hardware.   If
	      false,  the  colormap  of	 the  window under the pointer is kept
	      installed.  See the section on Colormap Installation for further
	      details.	Default value: false.

       ColorTracksInputFocus (boolean)
	      If true, indicates that the colormap focus is to be set automat‐
	      ically to any window that receives the  input  focus.   See  the
	      section  on  Colormap Installation for further details.  Default
	      value: false.

       CursorFont (font name)
	      Specifies the font to be used for cursors.  It is	 probably  not
	      useful  to  change this unless you have an alternate cursor font
	      with the same encoding as the OPEN LOOK  cursor  font.   Default
	      value:
	      -sun-open look cursor-*-*-*-*-*-120-*-*-*-*-*-*.

       DefaultIconImage (filename)
	      Specifies	 a  file containing a bitmap to be used as the default
	      icon image.

       DefaultIconMask (filename)
	      Specifies a file containing a bitmap to be used as  the  default
	      icon mask.

       DefaultTitle (string)
	      Specifies the string to be used in the title bar of windows that
	      have not provided a string in  the  WM_NAME  property.   Default
	      value: No Name.

       DisplayLang (locale name)
	      Specifies	 the  display language OPEN LOOK locale category.  See
	      the section on Locale Handling for more details.

       DragRightDistance (integer) *
	      The number of pixels you must drag the mouse to the right	 in  a
	      menu  item to bring up a sub-menu.  The sub-menu always comes up
	      when you move over the menu mark (the right-pointing  triangle),
	      regardless of the drag-right distance.  Default value: 100.

       DragThreshold (integer) *
	      This  is	the number of pixels the mouse must move while a mouse
	      button is down in order to have the action be considered a drag.
	      If  the  mouse  moves fewer than this number of pixels while the
	      button is down, it is considered to be click instead of a	 drag.
	      Default value: 5.

       DragWindow (boolean)
	      If  true, drags the entire image of the window when you move it.
	      Otherwise, just drags the window outline.	 Default value: false.

       EdgeMoveThreshold (integer)
	      Specifies the amount of "hysteresis" provided when  moving  win‐
	      dows  past the edge of the screen.  When you move a window or an
	      icon, it will pause when it touches  the	edge  of  the  screen.
	      This is to allow you to easily position windows right up against
	      the edge of the screen.  If you move farther, the window or icon
	      will  continue  to  move past the edge.  You can prevent windows
	      from ever lapping off the screen by setting an  extremely	 large
	      value  (say,  10000) for this resource, and you can disable this
	      feature entirely by specifying a value of zero.  Default	value:
	      10.

       FlashCount (integer)
	      Number of times the title bar is flashed when the "Owners?" menu
	      item is activated.  Default value: 6.

       FlashTime (integer)
	      Amount of time, in microseconds, for  which  the	title  bar  is
	      flashed  when  the  "Owner?"  menu  item	is activated.  Default
	      value: 100000.

       FocusLenience (boolean)
	      If this is set to true, olwm will not enforce the ICCCM require‐
	      ment  that  windows  must	 have  the  input hint set in order to
	      receive the input focus.	This  option  is  useful  if  you  run
	      clients  that  aren't  ICCCM-compliant,  like  many  X11R3-based
	      clients.	Default value: false.

       Foreground (color)
	      Specifies the foreground color.  This color is used  mainly  for
	      the text of window and icon titles and in menus.	Default value:
	      black.

       GlyphFont (font name)
	      Glyph font used for drawing OPEN LOOK graphics.	Changing  this
	      font  is mainly useful for changing its size.  Specifying a dif‐
	      ferent font, such as a text font,	 will  result  in  undesirable
	      behavior.	 Default value:
	      -sun-open look glyph-*-*-*-*-*-120-*-*-*-*-*-*.

       IconFlashCount (integer)
	      Number  of  times to flash the open/close "zoom" lines.  Default
	      value: 3.

       IconFlashOffTime (integer)
	      Amount of time  to  pause,  in  microseconds,  while  open/close
	      "zoom" lines are not visible.  Default value: 1.

       IconFlashOnTime (integer)
	      Amount  of  time	to  pause,  in	microseconds, while open/close
	      "zoom" lines are visible.	 Default value: 20000.

       IconFont (font name)
	      Font used for icon names.	 Default: Lucida-Sans-12.

       IconLocation (enumeration) *
	      One of the words "top-lr", "top-rl",  "bottom-lr",  "bottom-rl",
	      "left-tb",  "left-bt", "right-tb", or "right-bt".	 These specify
	      that icons should be arranged along a  particular	 edge  of  the
	      screen, ordered from left to right or top to bottom as appropri‐
	      ate.  The words "top", "bottom", "left", and  "right"  are  syn‐
	      onyms  for  "top-lr",  "bottom-lr",  "left-tb",  and "right-tb",
	      respectively.  Default value: bottom.

       InvertFocusHighlighting (boolean)
	      In click-to-focus, the input focus is normally  indicated	 by  a
	      solid rectangle in the title bar.	 In focus-follows-mouse, focus
	      is normally indicated with two lines in the title bar.  If  this
	      resource	is  true,  the	style of highlighting is inverted with
	      respect to the focus style.   This  results  in  two  lines  for
	      click-to-focus and a solid bar for focus-follows-mouse.  Default
	      value: false.

       KeepTransientsAbove (boolean)
	      Specifies whether olwm should attempt to keep transient  windows
	      above their owner window.	 Default value: false.

       KeyboardCommands (enumeration) *
	      Permissible  values  for	this resource are SunView1, Basic, and
	      Full.  Values are case-sensitive.	 In Full mode, all  OPEN  LOOK
	      Mouseless commands implemented by the window manager are active.
	      See the section on Mouseless Navigation for further information.
	      In  Basic	 mode,	the keys active are Open, Front, Help, and the
	      colormap keys.  In SunView1 mode, the only keys active are  Open
	      and Front.  Default value: Basic.

       MenuAccelerators (boolean)
	      Determines  whether  menu accelerators are active.  Used in con‐
	      junction with the WindowMenuAccelerators resource.  Both must be
	      set  to true for menu accelerators to be active.	Default value:
	      true.

       MinimalDecor (list of strings)
	      Specifies a list of windows that are to be decorated  minimally.
	      Decoration  on  such  windows  includes  only  a thin border and
	      resize corners, with no title bar or window button.   The	 value
	      should  be  a whitespace-separated list of strings.  Each string
	      should specify an	 application's	class  or  instance  name,  as
	      passed  in  the  WM_CLASS	 property.  Most applications set this
	      property based on the name of  the  executable  (i.e.  argv[0]).
	      For example, to specify that the clock and the calculator should
	      be decorated minimally, you would use the following resource:

		   olwm.MinimalDecor: calctool clock

	      Many applications will allow you to override the	value  of  the
	      WM_CLASS	property  using	 the -name option on the command line.
	      Default value: (null).

       MouseChordMenu (boolean)
	      If true, uses  a	chorded	 mouse	button	combination  for  MENU
	      instead  of  shift keys.	See the Mouse Buttons section for fur‐
	      ther details.  Default value: false.

       MouseChordTimeout (integer)
	      Specifies the amount of time, in milliseconds, that olwm	is  to
	      wait  for subsequent events to disambiguate chorded mouse button
	      event sequences.	Default value: 100.

       MultiClickTimeout (integer) *
	      The time, in tenths of a second, that differentiates  a  double-
	      click  from  two single clicks.  This value is also used to dis‐
	      tinguish the click-move-click and	 press-drag-release  modes  of
	      pop-up  menus.  If the MENU button is held down longer than this
	      amount of time, the menu is  considered  to  be  in  press-drag-
	      release  mode,  otherwise	 it is considered to be in click-move-
	      click mode.  Default value: 5.

       Numeric (locale name)
	      Specifies the numeric format OPEN LOOK locale category.  See the
	      section on Locale Handling for more details.

       PaintWorkspace (boolean)
	      If  true,	 olwm  will use the WorkspaceColor resource to set the
	      workspace (root window) background color.	 If false,  olwm  will
	      not  change  the	root window background.	 This is useful If you
	      prefer to set your own workspace color using  xsetroot(1)	 or  a
	      similar program.	Default value: true.

       PointerWorkspace (boolean)
	      If  true,	 olwm will set the workspace (root window) cursor.  If
	      false, olwm will not change the root  window  cursor.   This  is
	      useful  if  you  prefer  to  set your own workspace cursor using
	      xsetroot(1) or a similar program.	 Default value: true.

       PPositionCompat (boolean)
	      Turns on backward compatibility for older applications that have
	      a	 habit	of  always  setting  the PPosition flag in the WM_NOR‐
	      MAL_HINTS property, even when they haven't set a position.  This
	      most  often  occurs  with X11R3-based clients.  Without backward
	      compatibility, these windows will always appear  in  the	upper-
	      left  corner  of the screen.  With backward compatibility, these
	      windows will be positioned according to the  default  OPEN  LOOK
	      window placement policy, along the diagonal of the screen.  This
	      option will not affect windows that have a geometry specified on
	      the command line.	 Default value: false.

       PopupJumpCursor (boolean) *
	      Specifies whether to warp the cursor to pop-up windows.  Default
	      value: true.

       PrintWarnings (boolean)
	      Determines whether olwm will issue  non-fatal  warning  messages
	      (such as X protocol errors) to its standard error file.  Default
	      value: false.

       RaiseOnActivate (boolean)
	      Specifies whether a window is to be raised when it is  activated
	      via a Mouseless command.	Default value: true.

       RaiseOnMove (boolean)
	      Tells  olwm  to raise a window whenever it is moved by the user.
	      Default value: false.

       RaiseOnResize (boolean)
	      Tells olwm to raise a window whenever it is resized by the user.
	      Default value: false.

       RefreshRecursively (boolean)
	      Determines  how  the  Refresh  menu  items  on  the  window  and
	      workspace menus operate.	If the value is true, olwm  will  walk
	      the  window  hierarchy and send exposure events to every window.
	      This is useful for refreshing windows that have  backing	store.
	      If the value is false, olwm will map a window and then unmap it,
	      causing all windows underneath that do not  have	backing	 store
	      get  exposures.	When this feature is on, the Refresh operation
	      generates a large amount of client-server traffic.   It  may  be
	      useful  to turn this feature off if the connection transport has
	      low bandwidth or high latency.  Default value: true.

       ReverseVideo (boolean)
	      If true, reverses the sense of black  and	 white	on  monochrome
	      screens.	Ignored for color screens.  Default value: false.

       RubberBandThickness (integer)
	      Specifies	 the thickness of the "rubber-band" line that is drawn
	      when a window is resized, when a group of windows is selected by
	      dragging a rectangle on the root, and when a window is moved and
	      the value of the DragWindow resource is false.   Default	value:
	      2.

       RunSlaveProcess (boolean)
	      If  false, disables the running of olwmslave(1) at startup time.
	      If the slave process is not  running,  Spot  Help	 will  not  be
	      available	 on  objects owned by olwm such as pushpins and resize
	      corners.	Default value: true.

       SaveWorkspaceCmd (string)
	      The command to execute to perform the Save Workspace functional‐
	      ity.   This  command defaults to running owplaces(1) which saves
	      the currently  running  clients  into  the  OpenWindows  startup
	      script $HOME/.openwin-init.  Default value:
	      owplaces	-silent -multi -local -script -tw -output $HOME/.open‐
	      win-init

       SaveWorkspaceTimeout (integer)
	      Number of seconds to wait while the Save Workspace operation  is
	      in  progress.   If  the Save Workspace command has not completed
	      within this amount of time, the operation is considered to  have
	      failed.  Default value: 30.

       SelectDisplaysMenu (boolean) *
	      If  true,	 pressing the SELECT mouse button will bring up a menu
	      item's sub-menu (if any) instead	of  executing  the  sub-menu's
	      default action.  Default value: false.

       SelectionFuzz (integer)
	      Number  of pixels of "fuzz" to be applied when selecting windows
	      and icons by dragging a rectangle on the workspace.  Consider an
	      object that lies almost entirely within the selection rectangle,
	      but that laps outside the rectangle by a few pixels.  The object
	      will  be	considered  to be within the selection rectangle if it
	      laps outside by fewer than or equal to "fuzz"  pixels.   Default
	      value: 1.

       SelectToggleStacking (boolean)
	      If  true,	 double-clicking  on a window will push it to the back
	      instead of zooming it to and from its full size.	Default value:
	      false.

       SelectWindows (boolean)
	      If  false,  the  SELECT mouse button will not select windows and
	      icons.  Its other functions are unaffected.   The	 ADJUST	 mouse
	      button  can  still be used to select windows and icons.  Default
	      value: true.

       ServerGrabs (boolean)
	      Controls whether olwm grabs the server while menus  and  notices
	      are up.  Default value: true.

       SetInput (enumeration) *
	      Controls	the  input  focus  mode.  If the value is "select", it
	      means click-to-focus.  If the value is "followmouse",  it	 means
	      focus-follows-mouse.  Default value: select.

       ShowMoveGeometry (boolean)
	      Indicates	 whether the geometry box should be shown while moving
	      windows and icons.  Default value: false.

       ShowResizeGeometry (boolean)
	      Indicates whether the geometry box should be shown while	resiz‐
	      ing windows.  Default value: false.

       SnapToGrid (boolean)
	      Determines  whether  icons  will	snap  to  a grid when they are
	      moved.  Default value: false.

       StartDSDM (boolean)
	      Determines whether olwm will provide the DSDM service.  See  the
	      section  on  Drag	 and Drop for further details.	Default value:
	      true.

       TextFont (font name)
	      Font used in the text of notices.	 Default: Lucida-Sans-12.

       TitleFont (font name)
	      Font used in  title  bars	 atop  windows	and  menus.   Default:
	      Lucida-Sans-12 Bold.

       TransientsSaveUnder (boolean)
	      Specifies	 whether  the  save-under attribute of frames of tran‐
	      sient windows is to be forced on.	 Default value: true.

       TransientsTitled (boolean)
	      Specifies whether transient  windows  should  have  title	 bars.
	      Normally, transient windows have a title bar and resize corners,
	      but no window button or pushpin.	Setting this resource to false
	      will  remove  the	 title	bar  from  transient windows.  Default
	      value: true.

       Use3D (boolean)
	      Specifies whether to use 3D OPEN LOOK when possible.  If	false,
	      3D  look	is never used.	If true, 3D is used unless the display
	      hardware cannot support it.  Default value: true.

       Use3DFrames (boolean)
	      Specifies whether to use a 3D look for the  frame	 borders.   If
	      true,  the  frames will be given a 3D look; otherwise, they have
	      the same thick border as in 2D look.   Some  people  prefer  the
	      look  of	3D  frames,  but  it  is more difficult to distinguish
	      selected from unselected windows with  this  option  turned  on.
	      Default value: false.

       Use3DResize (boolean)
	      Specifies	 whether the window resize corners are to be in the 3D
	      look.  If false, the 2D look is used for window resize  corners.
	      Default value: true.

       WindowCacheSize (integer)
	      Olwm  keeps  a cache of windows in order to minimize unnecessary
	      window creation and destruction.	The  value  of	this  resource
	      specifies the size of this cache.	 Setting this resource to zero
	      disables the window cache.  Default value: 500.

       WindowColor (color) *
	      Specifies the color of windows.  This is the "BG1" color for  3D
	      OPEN  LOOK.   It	is used for the backgrounds of windows, menus,
	      and notices.  The 3D effect is achieved by using	highlight  and
	      shadow  colors derived from this color.  Default value: #cccccc.
	      This specifies a 20% gray value.

       WindowMenuAccelerators (boolean)
	      Determines whether menu accelerators are active.	Used  in  con‐
	      junction	with  the MenuAccelerators resource.  Both must be set
	      to true for menu accelerators  to	 be  active.   Default	value:
	      true.

       WorkspaceBitmapBg (color specification)
	      Specifies	 the  background  color	 used for the workspace bitmap
	      when  the	 WorkspaceStyle	 resource  is  "tilebitmap".   Default
	      value: black.

       WorkspaceBitmapFg (color specification)
	      Specifies	 the  foreground  color	 used for the workspace bitmap
	      when  the	 WorkspaceStyle	 resource  is  "tilebitmap".   Default
	      value: white.

       WorkspaceBitmapFile (filename)
	      Specifies	 a  X  bitmap file that will be used for the workspace
	      background when WorkspaceStyle is "tilebitmap".  If the filename
	      is not a full path name, the following directories are searched:

		   $OPENWINHOME/etc/workspace/patterns
		   $OPENWINHOME/include/X11/include/bitmaps
		   /usr/X11/include/X11/include/bitmaps

	      Default value: gray.

       WorkspaceColor (color) *
	      Specifies	 the  color  for  the  workspace  (root	 window).   On
	      startup, olwm will set the root window's background color to the
	      color  specified	by  this  resource,  and  it  will restore the
	      default background on shutdown.  To turn off this behavior,  see
	      the  description of the PaintWorkspace resource.	Default value:
	      #40a0c0.	This specifies a light blue color.  Note: earlier ver‐
	      sions  of	 olwm  would accept a bitmap file name as the value of
	      the WorkspaceColor resource.  This is no longer  supported,  and
	      the	WorkspaceBitmapFile,	   WorkspaceBitmapBg,	   and
	      WorkspaceBitmapFg resources should be used instead.

       WorkspaceStyle (enumeration)
	      This controls how the workspace is painted.   If	the  value  is
	      "paintcolor",  the  solid	 color specified by the WorkspaceColor
	      resource is used.	 If the value is "tilebitmap",	the  workspace
	      is   tiled   with	  a   bitmap  using  the  WorkspaceBitmapFile,
	      WorkspaceBitmapBg,  and  WorkspaceBitmapFg  resources.   If  the
	      value  is	 "default",  the  server default root-weave pattern is
	      used.  If the value of the  PaintWorkspace  resource  is	false,
	      then  all of these resources are ignored and the workspace color
	      or pattern is left unchanged.  Default value: paintcolor

SCREEN RESOURCES
       In addition to the global resources described  above,  olwm  also  uses
       screen-specific	resources.  The first component of the resource speci‐
       fication is the trailing pathname component  of	argv[0].   The	second
       component  is  the  screen number appended to the string `screen'.  The
       screens are numbered sequentially starting from zero.  The third compo‐
       nent  of	 the  resource	name  is the name of the resource itself.  For
       example,

	    olwm.screen1.ReverseVideo: true

       enables reverse video on screen number  1  for  olwm.   To  affect  all
       screens, you can use resource wildcarding.  For example, `olwm*Reverse‐
       Video: true' will set reverse video for all screens olwm manages.

       The following resources are available both globally and on a per-screen
       basis.	A  screen-specific resource overrides the corresponding global
       setting for that	 screen.   Note	 that  screen  specific	 settings  for
       WorkspaceColor  and  WindowColor	 will only affect olwm; this may cause
       clashes with XView clients which only use the global setting.

	    Background
	    BorderColor
	    Foreground
	    ReverseVideo
	    WindowColor
	    WorkspaceColor

       The following resources allow the selection of visuals other  than  the
       screen's default.  Available visuals may be listed with the xdpyinfo(1)
       command.

       Depth (integer)
	      Specify the visual depth to be used when searching for  visuals.
	      Default value: none.

       Visual (enumeration)
	      Specify  the visual class to be used when searching for visuals.
	      Valid visual classes  are	 StaticGray,  GrayScale,  StaticColor,
	      PseudoColor,  TrueColor, and DirectColor.	 Names are case-sensi‐
	      tive.  Default value: none.

       VisualID (id)
	      Specify the visual ID to be used.	 Note: specifying a visual  by
	      its  ID  is  not portable, as IDs may vary from server to server
	      and even from one invocation of a server to the  next.   Default
	      value: none.

MOUSELESS NAVIGATION
       Olwm implements OPEN LOOK Mouseless operations.	This is a set of func‐
       tions bound to keys that enable one to use the window  system  entirely
       without	a  pointing  device.  Some Mouseless functions are also useful
       for "cross-over" users, who may want to use them	 as  accelerators  for
       mouse-based  operations.	 The full benefits of Mouseless operations are
       realized in click-to-focus mode, although the Mouseless operations  can
       still be used in focus-follows-mouse mode.

       To  use	the Mouseless functions, you must make sure that the Keyboard‐
       Commands resource value is "Full".  Other settings  for	this  resource
       will  leave  most  of  the  Mouseless  functions disabled.  For further
       details, see the description of the KeyboardCommands  resource  in  the
       Global  Resources section.  Enabling Mouseless operation only activates
       keyboard-based functions.  It does not affect mouse  functions  in  any
       way.

       One can navigate from window to window using the Next Application, Pre‐
       vious Application, Next Window, and Previous Window functions, bound by
       default	to  Alt-n,  Alt-Shift-n, Alt-w, and Alt-Shift-w, respectively.
       (See the section on Mouseless Navigation	 for  more  detailed  informa‐
       tion.)	You  can bring up both the window and the workspace menu using
       Alt-m and Alt-Shift-m, respectively.  Once a menu is up, you can	 navi‐
       gate through it by using the arrow keys or by pressing the first letter
       of the menu item you want to go to.  You can execute the	 current  item
       by pressing Return, or you can cancel the menu using Stop or Escape.

       When  Mouseless	navigation  is	turned	on, Move and Resize items will
       appear on the window menu.  These items provide	an  alternative	 tech‐
       nique  for  moving and resizing windows.	 They can be invoked using the
       mouse, using the Mouseless menu navigation functions from the keyboard,
       or  by  using Menu Accelerator keys (although they are not bound to any
       accelerator keys by default).  After selecting either of	 these	items,
       you  will  be  put  into a mode where you can move or resize the window
       using keyboard keys.  In Move mode, you can use the arrow keys to  move
       the  window  in the desired direction.  You can also hold down the Con‐
       trol key to "jump" the window by a larger distance each time you	 press
       an  arrow key.  You can press Return to accept the new location, or you
       can press Escape or Stop to abort the move operation.

       In Resize mode, the first arrow key selects the edge  you  are  moving,
       and  subsequent	arrow  keys  move that edge.  For example, to shrink a
       window from the right (that is, to move its right edge to the left) you
       would  first enter resize mode, press the right arrow key to select the
       right edge, and then press the left arrow key to move this edge to  the
       left.  As in move mode, you can hold down Control to "jump" the edge by
       a greater increment.  You can press Return to accept the new size,  and
       you can press Escape or Stop to abort the resize operation.

MENU ACCELERATORS
       Olwm  supports  accelerator  keys for certain items on the Window Menu.
       By default, the items for which	accelerators  are  enabled  are	 Close
       (Meta-W) and Quit (Meta-Q).  Pressing these key combinations will oper‐
       ate on the window or icon that has the input focus.  Other Window  Menu
       items  are  not	bound  to  key	combinations,  but  can	 be bound with
       resources.  See the Key Binding Resources section (below)  for  further
       information.   When  a  menu accelerator key is active for a particular
       function, an indication of this appears at the right edge of  the  menu
       item.   Key combinations with modifiers are displayed in a self-evident
       fashion, except for the Meta modifier, which is displayed as a  diamond
       mark.  (The meta keys are marked with diamonds on Sun keyboards.)

       The default menu accelerator bindings may conflict with certain popular
       applications (such as Emacs or the Athena text  widget).	  It  is  thus
       possible	 to  disable menu accelerators on a per-application basis.  To
       disable menu accelerators, add a resource of the form

	    olwm.Client.class.MenuAccelerators: false

       to the resource database, where class is	 the  application's  class  or
       instance	 name  as  written in the WM_CLASS property.  For instance, to
       disable menu accelerators for Emacs, one would add the following

	    olwm.Client.Emacs.MenuAccelerators: false

       to the .Xdefaults file.

KEY BINDING RESOURCES
       Key bindings for mouseless navigation functions	and  menu  accelerator
       keys  are  specified  using resources.  There is one resource per func‐
       tion, and the value of the resources are the keys to which the function
       is bound.  The resource value consists of a comma-separated list of key
       specifications.	Each key specification consists of a keysym optionally
       followed by modifier keysyms; the modifier keysyms are separated by `+'
       signs.  For example, to bind a function to  F2,	control-F3,  and  alt-
       shift-F4, one would use the value:

	    F2,F3+Control,F4+Shift+Alt

       Any  keysym whose key is in the modifier mapping may be used as a modi‐
       fier.  The following can also be used as aliases	 for  common  modifier
       keysyms: Shift, Lock, Control, Ctrl, Ctl, Meta, Alt, Super, and Hyper.

       Resource	 names	are  prefixed  with the trailing pathname component of
       argv[0], followed by KeyboardCommand  for  mouseless  navigation	 func‐
       tions, or MenuAccelerator for menu accelerator keys, followed by one of
       the resource names from the following list.  (Note that	the  Keyboard‐
       Command	resource component is singular, and is not to be confused with
       the KeyboardCommands global resource name.)  For example, the  resource
       specification for setting the Stop function would be:

	    olwm.KeyboardCommand.Stop

       and  the	 resource  specification for setting the Back menu accelerator
       function would be:

	    olwm.MenuAccelerator.Back

       Each item in this list is followed by its default keyboard binding  and
       a description of what the function does.	 Items marked with an asterisk
       `*' involve keyboard grabs.  Items not  marked  with  an	 asterisk  are
       active  only while olwm is in a mode, such as when a menu is up.	 Items
       marked with an exclamation point `!'  are  menu	accelerators  and  are
       specified  using	 the  MenuAccelerator  resource component as described
       above.  Items not marked	 with  an  exclamation	point  are  considered
       mouseless  navigation  functions	 and  use the KeyboardCommand resource
       component.

       Most of the mouseless navigation functions that use  grabs  are	active
       only  when  the	KeyboardCommands  resource  is	set to Full.  The menu
       accelerator functions all use grabs, and they  are  controlled  by  the
       global resources MenuAccelerators and WindowMenuAccelerators.  For fur‐
       ther information, see the description of these resources in the	Global
       Resources section.

       Stop (L1, Escape)
	      Abort the current mode or action.

       DefaultAction (Return, Meta-Return, Enter)
	      Execute the default action for the current menu or notice.

       Select (space)
	      Select the current button.

       Adjust (Alt-Insert)
	      Toggle the selected state of the current object.

       Menu (Alt-space)
	      Bring up a menu on the current object.

       InputFocusHelp (?, Control-?)
	      Bring up Help on the object with the input focus.

       Up (up-arrow)
	      Move up one item.

       Down (down-arrow)
	      Move down one item.

       Left (left-arrow)
	      Move left one item.

       Right (right-arrow)
	      Move right one item.

       JumpUp (Control up-arrow)
	      Move up ten items.

       JumpDown (Control down-arrow)
	      Move down ten items.

       JumpLeft (Control left-arrow)
	      Move left ten items.

       JumpRight (Control right-arrow)
	      Move right ten items.

       RowStart (Home, R7)
	      Move to the start of the current row.

       RowEnd (End, R13)
	      Move to the end of the current row.

       DataStart (Control-Home)
	      Move to the start of the data.

       DataEnd (Control-End)
	      Move to the end of the data.

       FirstControl (Control-[)
	      Move to the first item.

       LastControl (Control-])
	      Move to the last item.

       NextElement (Tab, Control-Tab)
	      Move to the next item.

       PreviousElement (Shift-Tab, Control-Shift-Tab)
	      Move to the previous item.

       Open (Alt-L7) *
	      Open the object with the input focus.

       Help (Help) *
	      Bring up Spot Help on the object under the pointer.

       LockColormap (Control-L2) *
	      Install  the  colormap  of  the subwindow under the pointer, and
	      give the colormap focus to the top-level window  containing  the
	      pointer.	See Colormap Installation for further details.

       UnlockColormap (Control-L4) *
	      Revert  to  color-follows-mouse  mode, and unset colormap focus.
	      See Colormap Installation for further details.

       Front (Alt-L5) *
	      Bring the object with the input focus to the front.

       FocusToPointer (Alt-Shift-j) *
	      Set the focus to the window under the pointer.

       NextApp (Alt-n) *
	      Move the focus to the next base  window.	 Windows  are  ordered
	      clockwise	 starting  at  the top.	 Icons come after all windows,
	      also in a clockwise fashion.  Order proceeds from the last  icon
	      on  a  screen to the first window of the next screen.  After the
	      last screen, the order wraps back around to the first screen.

       PreviousApp (Alt-Shift-n) *
	      Move the focus to the previous base  window.   See  NextApp  for
	      details about the window traversal order.

       ToggleInput (Alt-t) *
	      Move  the	 input focus to the previous window that had the input
	      focus.

       NextWindow (Alt-w) *
	      Move to the next window in the family of windows consisting of a
	      base  window  and	 a set of pop-up windows.  Windows are ordered
	      clockwise, starting at the top of the screen.

       PreviousWindow (Alt-Shift-w) *
	      Move to the previous window in the family of windows  consisting
	      of  a  base  window  and	a  set of pop-up windows.  Windows are
	      ordered clockwise, starting at the top of the screen.

       TogglePin (Meta-Insert) *
	      Toggle the state of the pin of the window with the input focus.

       SuspendMouseless (Alt-z) *
	      Temporarily suspend all  key  grabs  associated  with  Mouseless
	      operation.

       ResumeMouseless (Alt-Shift-z) *
	      Resume grabs after temporary suspension.

       QuoteNextKey (Alt-q) *
	      Pass  the	 next  key sequence to the application with the focus,
	      ignoring any grabs.

       Refresh (no binding) *!
	      Repaint the window with the focus.

       Back (no binding) *!
	      Move the focus window behind other windows.

       OpenClose (Meta-W) *!
	      Toggle the open/close state of the window with the focus.

       FullRestore (no binding) *!
	      Toggle the full-sized/normal-sized state of the window with  the
	      focus.

       Quit (Meta-Q) *!
	      Quit the window with the focus.

       Owner (no binding) *!
	      Flash the owner window of the pop-up window with the focus.

       WorkspaceMenu (Alt-Shift-m) *
	      Bring up the workspace menu.

       WindowMenu (Alt-m) *
	      Bring up the window menu on the window with the focus.

       Move (no binding) *!
	      Move the window with the focus.

       Resize (no binding) *!
	      Resize the window with the focus.

       OpenClosePointer (L7) *
	      Toggle  the  open/close  state  of  the window or icon under the
	      pointer.

       RaiseLower (L5) *
	      Raise the window under the pointer if obscured by other windows.
	      Otherwise, lower the window if it obscures other windows.

MODIFIER CUSTOMIZATION
       Olwm will alter the operation of certain mouse-based functions based on
       the state of the modifier keys.	The relationship  between  the	alter‐
       ation  and  the	associated  modifier  keys  is	controlled by a set of
       resources.  Resource names are prefixed with the trailing pathname com‐
       ponent  of  argv[0],  followed by Modifier, followed by a resource from
       the list below.	For example, the resource specification	 to  bind  the
       Reduce modifier would typically be

	    olwm.Modifier.Reduce

       The  value  of  each  resource  is  a  comma-separated list of modifier
       keysyms.	 Each item in this list is followed by	its  default  modifier
       and a description of what it does.

       Constrain (Control)
	      Constrain	 a move or resize operation to be only on a horizontal
	      or vertical direction.

       Ignore (Lock, NumLock, mod5, Mode_switch)
	      The set of modifiers to be ignored when processing mouse	button
	      events.	This  resource should contain the set of locking modi‐
	      fiers, so that mouse actions are still interpreted properly even
	      while  locking  modifiers	 are  in effect.  The mod5 modifier is
	      included in this set because XView  places  function  keys  into
	      this  row	 in the modifier mapping table for use with quick-move
	      and quick-copy operations.

       Invert (Shift)
	      When moving windows, temporarily invert the sense of  the	 Drag‐
	      Window  resource.	  When resizing a window, temporarily move the
	      window as long as this modifier is held down.  Return to	resiz‐
	      ing when the modifier is released.

       Reduce (Meta)
	      When moving windows, reduce the amount of mouse motion by a fac‐
	      tor of ten.

       SetDefault (Control)
	      Sets the default item for a menu.

       WMGrab (Alt)
	      Using the WMGrab modifier allows	access	to  the	 mouse	button
	      functions	 anywhere  over the window, not just over the window's
	      title bar and border.

ENVIRONMENT
       DISPLAY
	      Specifies the X11 server to which to connect.

       LANG, LC_CTYPE, LC_MESSAGE, LC_TIME
	      These variables specify which locale to use when	other  methods
	      of  locale  announcement are not available.  (See the section on
	      Locale Handling for more details.)

       OLWMMENU
	      Specifies a file to use for the Workspace Menu.

       OPENWINHOME
	      Specifies the location of the OpenWindows software.

FILES
       $HOME/.openwin-menu.localename

       $HOME/.openwin-menu
	      Contains the user-customized Workspace Menu specification.

       $OPENWINHOME/lib/openwin-menu.locale-name

       $OPENWINHOME/lib/openwin-menu
	      Contains the default Workspace Menu specification.

       $HOME/.openwin-init
	      Stores the command lines	obtained  during  the  Save  Workspace
	      operation.

       $OPENWINHOME/lib/app-defaults/Olwm

       $OPENWINHOME/lib/locale/locale-name/app-defaults/Olwm
	      Specifies system-wide default resource values.

TRADEMARKS
       OPEN LOOK is a trademark of AT&T.
       The  X  Window  system is a trademark of the Massachusetts Institute of
       Technology.
       OpenWindows is a trademark of Sun Microsystems, Inc.

REFERENCES
       Rosenthal, David S.H.  Inter-Client  Communication  Conventions	Manual
       for  X11.  Copyright 1989 by the Massachusetts Institute of Technology.
       This document is commonly known as the ICCCM.  It is  an	 X  Consortium
       Standard	 that  specifies  conventions  to  which  all X11 clients must
       adhere.

       OPEN LOOK Graphical User Interface Functional Specification.  Copyright
       1989 by Sun Microsystems, Inc.  Addison-Wesley Publishing Company, Inc.
       ISBN 0-201-52365-5.

       OPEN LOOK Graphical User Interface International Extensions  Functional
       Specification.	Draft  1.1  (May  10,  1990).	Copyright 1990 by Unix
       International.

SEE ALSO
       dsdm(1),	  olwmslave(1),	  openwin(1),	owplaces(1),	setlocale(3C),
       xinit(1), xnews(1)

NOTES
       The  resource  names do not follow any classing structure.  There is no
       general way to specify resources on a per-client basis.

       There is no way to reconfigure the mouse buttons.

       The uses of the modifier keys described in the  Modifier	 Customization
       section	interferes  with  the  button bindings for one- and two-button
       mice.  The default value of Modifier.Invert is Shift, which  interferes
       with  using  shift-button1  for	ADJUST.	  The  default	value of Modi‐
       fier.Constrain is Control, which interferes with using  control-button1
       for  MENU  (on  one-button mice only).  One can set the Modifier.Invert
       and Modifier.Constrain resources to null (or  to	 other	modifiers)  to
       avoid  these conflicts, allowing full access to ADJUST and MENU on sys‐
       tems with one- and two-button mice.  There is still a further conflict,
       as  the	default	 value	of Modifier.SetDefault is also Control.	 Using
       control-button1 on a one-button system will bring up the menu, but will
       set  the	 menu's	 default item.	One must release the Control key after
       the menu is up in order to get normal menu operation.   The  choice  of
       Alt  as	the  default  value for Modifier.WMGrab may conflict with some
       applications' key bindings.

       The Exit menu item on the Workspace Menu doesn't really shut  down  the
       server.	 It kills off all clients being managed by the window manager,
       and then it exits the window manager itself.  This  works  properly  if
       some outside agent such as xinit(1) or xdm(1) is waiting for the window
       manager or a client to exit.  The outside agent will take care of shut‐
       ting  down  the	server or reinitializing it.  If you've started up the
       server a different way, this option may not work.  Instead, the	server
       will be left running with no clients and no window manager running, and
       you will have to login from elsewhere to kill  the  server.   A	common
       cause of this problem is an .xinitrc script that inadvertently leaves a
       non-windowed application (such as a daemon) running in the  background.
       If  the .xinitrc script ends with the wait shell command, it will never
       terminate.  The fix is to change the script to either wait for  a  par‐
       ticular process-id, or to run the daemon in a subshell:

	    (daemon &)

       Olwm  is	 fairly simplistic about how it manages its keyboard bindings.
       For example, if you bind a function to control-F2, olwm	will  grab  F2
       with  the  Control  modifier  and with all combinations of the Lock and
       NumLock modifiers.  If another locking modifier is  in  effect,	olwm's
       passive	grab  will  not	 be  activated, and thus the function will not
       work.

       Olwm cannot manage multiple locales at one time, therefore all  clients
       should be running in the same locale.  The "C" locale is the exception.
       Applications using the "C" locale (such as non-internationalized appli‐
       cations) can be mixed with applications using one other locale.

       Olwm  does  not	handle	different sizes of the glyph fonts well.  Each
       locale can define a different size for the default font	(for  example,
       the  default glyph font size is 12 for the "C" locale and is 14 for the
       "japanese" locale).  Olwm does not re-position the  window  decorations
       after  switching locale, therefore the window decorations may appear to
       be wrong.  To remedy this problem partially, olwm will not  change  the
       font when locale is switching from non-"C" locale to the "C" locale.

       There  is  no  input  focus  feedback for non-rectangular windows.  The
       title string of non-rectangular windows cannot be displayed.   Non-rec‐
       tangular icon windows are not supported.

       Olwm  will  not	dynamically  track screen-specific and client-specific
       resources.  Changes to global resources,	 key  binding  resources,  and
       modifier resources are applied dynamically.

       The  interaction	 of  the  AutoColorFocus, ColorFocusLocked, and Color‐
       TracksInputFocus resources and the color locking and unlocking keys  is
       overly complex.

       Changing the Display Language locale setting or editing the menu speci‐
       fication file will cause olwm to unpin any menus that  were  pinned  at
       the time.

       Resources  that	specify	 time  values  use  inconsistent  units.  Some
       resources are in tenths of a second, some are in milliseconds, and some
       are in microseconds.

				  25 Nov 1992			       olwm(1)
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