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ROBOTS(6)							     ROBOTS(6)

NAME
       robots - a game of logic

SYNOPSIS
       /usr/games/robots [-s]

DESCRIPTION
       Robots  is  a display-based game which must be played on a CRT terminal
       from among those supported by vi(1).  The object	 of  the  game	is  to
       avoid  the  robots: causing them to collide with each other, creating a
       scrap heap.  Robots are also destroyed if they run into a scrap heap.

       You are represented on the screen by an I.  The robots are  represented
       by  = and # signs.  Scrap heaps are represented by @ signs.  After each
       move, all robots move one step towards you  except  for	the  #	robots
       which  move  at twice the speed of normal robots.  Fast robots are only
       available if the fastrobots option is set (see below).

       The following commands are recognized:

       h      Move left.

       l      Move right.

       j      Move down.

       k      Move up.

       y      Move up and left.

       u      Move up and right.

       b      Move down and left.

       n      Move down and right.

       .

       w      Do nothing.

       t      Teleport to a safe square if possible (limited in number).

       r      Teleport to a random position (only in level 1).

       a      Antimatter (Sonic Screwdriver), all robots one square away  from
	      you vanish (implies screwdriver option, see below).

       s

       W      Sit and watch.

       d      Display dots.

       m      Print list of safe moves.

       ?      Same as above.

       q      Quit game.

       ^R     Redraw the screen.

       ^Z     Suspend the game, on systems which support it.

       ^W     Sit and watch while safe to do so.

       A  command may be preceeded by a count where relevant.  Shift-direction
       moves as far as possible in that	 direction.   Control-direction	 moves
       until adjacent to something.

       A  record is kept of the best 20 scores of all player: one for the cur‐
       rent week and one for all time.	Scores are printed out at the  end  of
       the game.  The scores can be printed out with the '-s' parameter.

CONFIGURATION
       If  you	have  in  your environment the variable ROBOTOPTS then this is
       examined for a comma separated list  of	options	 to  be	 set.	Binary
       options can be preceeded with no to reverse the meaning.	 Valid options
       are

       name=string
	      Set your name to the given string, this is recorded in the  high
	      score table. Your name appears as string (username).

       fastrobots
	      If  this option is set, a small number of robots is moving twice
	      as fast as the other robots.  These robots  are  represented  by
	      the # sign.

       moveheaps
	      Make the scrap heaps movable. If heaps are movable, then a scrap
	      heap can be pushed in any direction provided  there  is  nothing
	      behind the heap. This may or may not be the default.

       screwdriver
	      Allows usage of antimatter/the sonic screwdriver.

       showgoodmoves
	      Always  show  good  moves	 in status line.  Good moves are those
	      which are safe to use in the current situation.  If this	option
	      is not set, good moves are only shown when pressing the m key.

       showhscores
	      This  option  shows  the	highscore  table after every game. The
	      negated version will only print out the highscore	 only  if  you
	      appear on it.

NOTE
       The  first time the t command is used on a new level you are guaranteed
       not to land next to a robot, a count of these safe teleports  is	 main‐
       tained in the bottom left hand corner.  Antimatters use up a safe tele‐
       port.
       An asterisk in the first set of scores indicates an out-of-date entry.
       The value of each robot in the next round is inversely proportional  to
       the  number of scrap heaps created in the previous round.  Double speed
       robots count 1.5 times the value of normal robots.

FILES
       /usr/share/robots/robots_tmp  this week's best scores
       /usr/share/robots/robots_hof  all time best scores

AUTHOR
       Allan Black, Strathclyde University, Glasgow.
       Enhancements by Graeme Lunt & Julian Onions, Nottingham University.

				2 November 1984			     ROBOTS(6)
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