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Console(3)	      User Contributed Perl Documentation	    Console(3)

NAME
       Win32::Console - Win32 Console and Character Mode Functions

DESCRIPTION
       This module implements the Win32 console and character mode functions.
       They give you full control on the console input and output, including:
       support of off-screen console buffers (eg. multiple screen pages)

       ·   reading and writing of characters, attributes and whole portions of
	   the screen

       ·   complete processing of keyboard and mouse events

       ·   some very funny additional features :)

       Those functions should also make possible a port of the Unix's curses
       library; if there is anyone interested (and/or willing to contribute)
       to this project, e-mail me.  Thank you.

REFERENCE
   Methods
       Alloc
	   Allocates a new console for the process.  Returns "undef" on
	   errors, a nonzero value on success.	A process cannot be associated
	   with more than one console, so this method will fail if there is
	   already an allocated console.  Use Free to detach the process from
	   the console, and then call Alloc to create a new console.  See
	   also: "Free"

	   Example:

	       $CONSOLE->Alloc();

       Attr [attr]
	   Gets or sets the current console attribute.	This attribute is used
	   by the Write method.

	   Example:

	       $attr = $CONSOLE->Attr();
	       $CONSOLE->Attr($FG_YELLOW | $BG_BLUE);

       Close
	   Closes a shortcut object.  Note that it is not "strictly" required
	   to close the objects you created, since the Win32::Shortcut objects
	   are automatically closed when the program ends (or when you elsehow
	   destroy such an object).

	   Example:

	       $LINK->Close();

       Cls [attr]
	   Clear the console, with the specified attr if given, or using
	   ATTR_NORMAL otherwise.

	   Example:

	       $CONSOLE->Cls();
	       $CONSOLE->Cls($FG_WHITE | $BG_GREEN);

       Cursor [x, y, size, visible]
	   Gets or sets cursor position and appearance.	 Returns "undef" on
	   errors, or a 4-element list containing: x, y, size, visible.	 x and
	   y are the current cursor position; ...

	   Example:

	       ($x, $y, $size, $visible) = $CONSOLE->Cursor();

	       # Get position only
	       ($x, $y) = $CONSOLE->Cursor();

	       $CONSOLE->Cursor(40, 13, 50, 1);

	       # Set position only
	       $CONSOLE->Cursor(40, 13);

	       # Set size and visibility without affecting position
	       $CONSOLE->Cursor(-1, -1, 50, 1);

       Display
	   Displays the specified console on the screen.  Returns "undef" on
	   errors, a nonzero value on success.

	   Example:

	       $CONSOLE->Display();

       FillAttr [attribute, number, col, row]
	   Fills the specified number of consecutive attributes, beginning at
	   col, row, with the value specified in attribute.  Returns the
	   number of attributes filled, or "undef" on errors.  See also:
	   "FillChar".

	   Example:

	       $CONSOLE->FillAttr($FG_BLACK | $BG_BLACK, 80*25, 0, 0);

       FillChar char, number, col, row
	   Fills the specified number of consecutive characters, beginning at
	   col, row, with the character specified in char.  Returns the number
	   of characters filled, or "undef" on errors.	See also: "FillAttr".

	   Example:

	       $CONSOLE->FillChar("X", 80*25, 0, 0);

       Flush
	   Flushes the console input buffer.  All the events in the buffer are
	   discarded.  Returns "undef" on errors, a nonzero value on success.

	   Example:

	       $CONSOLE->Flush();

       Free
	   Detaches the process from the console.  Returns "undef" on errors,
	   a nonzero value on success.	See also: "Alloc".

	   Example:

	       $CONSOLE->Free();

       GenerateCtrlEvent [type, processgroup]
	   Sends a break signal of the specified type to the specified
	   processgroup.  type can be one of the following constants:

	       CTRL_BREAK_EVENT
	       CTRL_C_EVENT

	   they signal, respectively, the pressing of Control + Break and of
	   Control + C; if not specified, it defaults to CTRL_C_EVENT.
	   processgroup is the pid of a process sharing the same console.  If
	   omitted, it defaults to 0 (the current process), which is also the
	   only meaningful value that you can pass to this function.  Returns
	   "undef" on errors, a nonzero value on success.

	   Example:

	       # break this script now
	       $CONSOLE->GenerateCtrlEvent();

       GetEvents
	   Returns the number of unread input events in the console's input
	   buffer, or "undef" on errors.  See also: "Input", "InputChar",
	   "PeekInput", "WriteInput".

	   Example:

	       $events = $CONSOLE->GetEvents();

       Info
	   Returns an array of informations about the console (or "undef" on
	   errors), which contains:

	   ·   columns (X size) of the console buffer.

	   ·   rows (Y size) of the console buffer.

	   ·   current column (X position) of the cursor.

	   ·   current row (Y position) of the cursor.

	   ·   current attribute used for "Write".

	   ·   left column (X of the starting point) of the current console
	       window.

	   ·   top row (Y of the starting point) of the current console
	       window.

	   ·   right column (X of the final point) of the current console
	       window.

	   ·   bottom row (Y of the final point) of the current console
	       window.

	   ·   maximum number of columns for the console window, given the
	       current buffer size, font and the screen size.

	   ·   maximum number of rows for the console window, given the
	       current buffer size, font and the screen size.

	   See also: "Attr", "Cursor", "Size", "Window", "MaxWindow".

	   Example:

	       @info = $CONSOLE->Info();
	       print "Cursor at $info[3], $info[4].\n";

       Input
	   Reads an event from the input buffer.  Returns a list of values,
	   which depending on the event's nature are:

	   keyboard event
	       The list will contain:

	       ·   event type: 1 for keyboard

	       ·   key down: TRUE if the key is being pressed, FALSE if the
		   key is being released

	       ·   repeat count: the number of times the key is being held
		   down

	       ·   virtual keycode: the virtual key code of the key

	       ·   virtual scancode: the virtual scan code of the key

	       ·   char: the ASCII code of the character (if the key is a
		   character key, 0 otherwise)

	       ·   control key state: the state of the control keys (SHIFTs,
		   CTRLs, ALTs, etc.)

	   mouse event
	       The list will contain:

	       ·   event type: 2 for mouse

	       ·   mouse pos. X: X coordinate (column) of the mouse location

	       ·   mouse pos. Y: Y coordinate (row) of the mouse location

	       ·   button state: the mouse button(s) which are pressed

	       ·   control key state: the state of the control keys (SHIFTs,
		   CTRLs, ALTs, etc.)

	       ·   event flags: the type of the mouse event

	   This method will return "undef" on errors.  Note that the events
	   returned are depending on the input "Mode" of the console; for
	   example, mouse events are not intercepted unless ENABLE_MOUSE_INPUT
	   is specified.  See also: "GetEvents", "InputChar", "Mode",
	   "PeekInput", "WriteInput".

	   Example:

	       @event = $CONSOLE->Input();

       InputChar number
	   Reads and returns number characters from the console input buffer,
	   or "undef" on errors.  See also: "Input", "Mode".

	   Example:

	       $key = $CONSOLE->InputChar(1);

       InputCP [codepage]
	   Gets or sets the input code page used by the console.  Note that
	   this doesn't apply to a console object, but to the standard input
	   console.  This attribute is used by the Write method.  See also:
	   "OutputCP".

	   Example:

	       $codepage = $CONSOLE->InputCP();
	       $CONSOLE->InputCP(437);

	       # you may want to use the non-instanciated form to avoid confuzion :)
	       $codepage = Win32::Console::InputCP();
	       Win32::Console::InputCP(437);

       MaxWindow
	   Returns the size of the largest possible console window, based on
	   the current font and the size of the display.  The result is
	   "undef" on errors, otherwise a 2-element list containing col, row.

	   Example:

	       ($maxCol, $maxRow) = $CONSOLE->MaxWindow();

       Mode [flags]
	   Gets or sets the input or output mode of a console.	flags can be a
	   combination of the following constants:

	       ENABLE_LINE_INPUT
	       ENABLE_ECHO_INPUT
	       ENABLE_PROCESSED_INPUT
	       ENABLE_WINDOW_INPUT
	       ENABLE_MOUSE_INPUT
	       ENABLE_PROCESSED_OUTPUT
	       ENABLE_WRAP_AT_EOL_OUTPUT

	   For more informations on the meaning of those flags, please refer
	   to the "Microsoft's Documentation".

	   Example:

	       $mode = $CONSOLE->Mode();
	       $CONSOLE->Mode(ENABLE_MOUSE_INPUT | ENABLE_PROCESSED_INPUT);

       MouseButtons
	   Returns the number of the buttons on your mouse, or "undef" on
	   errors.

	   Example:

	       print "Your mouse has ", $CONSOLE->MouseButtons(), " buttons.\n";

       new Win32::Console standard_handle
       new Win32::Console [accessmode, sharemode]
	   Creates a new console object.  The first form creates a handle to a
	   standard channel, standard_handle can be one of the following:

	       STD_OUTPUT_HANDLE
	       STD_ERROR_HANDLE
	       STD_INPUT_HANDLE

	   The second form, instead, creates a console screen buffer in
	   memory, which you can access for reading and writing as a normal
	   console, and then redirect on the standard output (the screen) with
	   "Display".  In this case, you can specify one or both of the
	   following values for accessmode:

	       GENERIC_READ
	       GENERIC_WRITE

	   which are the permissions you will have on the created buffer, and
	   one or both of the following values for sharemode:

	       FILE_SHARE_READ
	       FILE_SHARE_WRITE

	   which affect the way the console can be shared.  If you don't
	   specify any of those parameters, all 4 flags will be used.

	   Example:

	       $STDOUT = new Win32::Console(STD_OUTPUT_HANDLE);
	       $STDERR = new Win32::Console(STD_ERROR_HANDLE);
	       $STDIN  = new Win32::Console(STD_INPUT_HANDLE);

	       $BUFFER = new Win32::Console();
	       $BUFFER = new Win32::Console(GENERIC_READ | GENERIC_WRITE);

       OutputCP [codepage]
	   Gets or sets the output code page used by the console.  Note that
	   this doesn't apply to a console object, but to the standard output
	   console.  See also: "InputCP".

	   Example:

	       $codepage = $CONSOLE->OutputCP();
	       $CONSOLE->OutputCP(437);

	       # you may want to use the non-instanciated form to avoid confuzion :)
	       $codepage = Win32::Console::OutputCP();
	       Win32::Console::OutputCP(437);

       PeekInput
	   Does exactly the same as "Input", except that the event read is not
	   removed from the input buffer.  See also: "GetEvents", "Input",
	   "InputChar", "Mode", "WriteInput".

	   Example:

	       @event = $CONSOLE->PeekInput();

       ReadAttr [number, col, row]
	   Reads the specified number of consecutive attributes, beginning at
	   col, row, from the console.	Returns the attributes read (a
	   variable containing one character for each attribute), or "undef"
	   on errors.  You can then pass the returned variable to "WriteAttr"
	   to restore the saved attributes on screen.  See also: "ReadChar",
	   "ReadRect".

	   Example:

	       $colors = $CONSOLE->ReadAttr(80*25, 0, 0);

       ReadChar [number, col, row]
	   Reads the specified number of consecutive characters, beginning at
	   col, row, from the console.	Returns a string containing the
	   characters read, or "undef" on errors.  You can then pass the
	   returned variable to "WriteChar" to restore the saved characters on
	   screen.  See also: "ReadAttr", "ReadRect".

	   Example:

	       $chars = $CONSOLE->ReadChar(80*25, 0, 0);

       ReadRect left, top, right, bottom
	   Reads the content (characters and attributes) of the rectangle
	   specified by left, top, right, bottom from the console.  Returns a
	   string containing the rectangle read, or "undef" on errors.	You
	   can then pass the returned variable to "WriteRect" to restore the
	   saved rectangle on screen (or on another console).  See also:
	   "ReadAttr", "ReadChar".

	   Example:

		$rect = $CONSOLE->ReadRect(0, 0, 80, 25);

       Scroll left, top, right, bottom, col, row, char, attr, [cleft, ctop,
       cright, cbottom]
	   Moves a block of data in a console buffer; the block is identified
	   by left, top, right, bottom, while row, col identify the new
	   location of the block.  The cells left empty as a result of the
	   move are filled with the character char and attribute attr.
	   Optionally you can specify a clipping region with cleft, ctop,
	   cright, cbottom, so that the content of the console outside this
	   rectangle are unchanged.  Returns "undef" on errors, a nonzero
	   value on success.

	   Example:

	       # scrolls the screen 10 lines down, filling with black spaces
	       $CONSOLE->Scroll(0, 0, 80, 25, 0, 10, " ", $FG_BLACK | $BG_BLACK);

       Select standard_handle
	   Redirects a standard handle to the specified console.
	   standard_handle can have one of the following values:

	       STD_INPUT_HANDLE
	       STD_OUTPUT_HANDLE
	       STD_ERROR_HANDLE

	   Returns "undef" on errors, a nonzero value on success.

	   Example:

	       $CONSOLE->Select(STD_OUTPUT_HANDLE);

       SetIcon icon_file
	   Sets the icon in the title bar of the current console window.

	   Example:

	       $CONSOLE->SetIcon("C:/My/Path/To/Custom.ico");

       Size [col, row]
	   Gets or sets the console buffer size.

	   Example:

	       ($x, $y) = $CONSOLE->Size();
	       $CONSOLE->Size(80, 25);

       Title [title]
	   Gets or sets the title of the current console window.

	   Example:

	       $title = $CONSOLE->Title();
	       $CONSOLE->Title("This is a title");

       Window [flag, left, top, right, bottom]
	   Gets or sets the current console window size.  If called without
	   arguments, returns a 4-element list containing the current window
	   coordinates in the form of left, top, right, bottom.	 To set the
	   window size, you have to specify an additional flag parameter: if
	   it is 0 (zero), coordinates are considered relative to the current
	   coordinates; if it is non-zero, coordinates are absolute.

	   Example:

	       ($left, $top, $right, $bottom) = $CONSOLE->Window();
	       $CONSOLE->Window(1, 0, 0, 80, 50);

       Write string
	   Writes string on the console, using the current attribute, that you
	   can set with "Attr", and advancing the cursor as needed.  This
	   isn't so different from Perl's "print" statement.  Returns the
	   number of characters written or "undef" on errors.  See also:
	   "WriteAttr", "WriteChar", "WriteRect".

	   Example:

	       $CONSOLE->Write("Hello, world!");

       WriteAttr attrs, col, row
	   Writes the attributes in the string attrs, beginning at col, row,
	   without affecting the characters that are on screen.	 The string
	   attrs can be the result of a "ReadAttr" function, or you can build
	   your own attribute string; in this case, keep in mind that every
	   attribute is treated as a character, not a number (see example).
	   Returns the number of attributes written or "undef" on errors.  See
	   also: "Write", "WriteChar", "WriteRect".

	   Example:

	       $CONSOLE->WriteAttr($attrs, 0, 0);

	       # note the use of chr()...
	       $attrs = chr($FG_BLACK | $BG_WHITE) x 80;
	       $CONSOLE->WriteAttr($attrs, 0, 0);

       WriteChar chars, col, row
	   Writes the characters in the string attr, beginning at col, row,
	   without affecting the attributes that are on screen.	 The string
	   chars can be the result of a "ReadChar" function, or a normal
	   string.  Returns the number of characters written or "undef" on
	   errors.  See also: "Write", "WriteAttr", "WriteRect".

	   Example:

	       $CONSOLE->WriteChar("Hello, worlds!", 0, 0);

       WriteInput (event)
	   Pushes data in the console input buffer.  (event) is a list of
	   values, for more information see "Input".  The string chars can be
	   the result of a "ReadChar" function, or a normal string.  Returns
	   the number of characters written or "undef" on errors.  See also:
	   "Write", "WriteAttr", "WriteRect".

	   Example:

	       $CONSOLE->WriteInput(@event);

       WriteRect rect, left, top, right, bottom
	   Writes a rectangle of characters and attributes (contained in rect)
	   on the console at the coordinates specified by left, top, right,
	   bottom.  rect can be the result of a "ReadRect" function.  Returns
	   "undef" on errors, otherwise a 4-element list containing the
	   coordinates of the affected rectangle, in the format left, top,
	   right, bottom.  See also: "Write", "WriteAttr", "WriteChar".

	   Example:

	       $CONSOLE->WriteRect($rect, 0, 0, 80, 25);

   Constants
       The following constants are exported in the main namespace of your
       script using Win32::Console:

	   BACKGROUND_BLUE
	   BACKGROUND_GREEN
	   BACKGROUND_INTENSITY
	   BACKGROUND_RED
	   CAPSLOCK_ON
	   CONSOLE_TEXTMODE_BUFFER
	   ENABLE_ECHO_INPUT
	   ENABLE_LINE_INPUT
	   ENABLE_MOUSE_INPUT
	   ENABLE_PROCESSED_INPUT
	   ENABLE_PROCESSED_OUTPUT
	   ENABLE_WINDOW_INPUT
	   ENABLE_WRAP_AT_EOL_OUTPUT
	   ENHANCED_KEY
	   FILE_SHARE_READ
	   FILE_SHARE_WRITE
	   FOREGROUND_BLUE
	   FOREGROUND_GREEN
	   FOREGROUND_INTENSITY
	   FOREGROUND_RED
	   LEFT_ALT_PRESSED
	   LEFT_CTRL_PRESSED
	   NUMLOCK_ON
	   GENERIC_READ
	   GENERIC_WRITE
	   RIGHT_ALT_PRESSED
	   RIGHT_CTRL_PRESSED
	   SCROLLLOCK_ON
	   SHIFT_PRESSED
	   STD_INPUT_HANDLE
	   STD_OUTPUT_HANDLE
	   STD_ERROR_HANDLE

       Additionally, the following variables can be used:

	   $FG_BLACK
	   $FG_GRAY
	   $FG_BLUE
	   $FG_LIGHTBLUE
	   $FG_RED
	   $FG_LIGHTRED
	   $FG_GREEN
	   $FG_LIGHTGREEN
	   $FG_MAGENTA
	   $FG_LIGHTMAGENTA
	   $FG_CYAN
	   $FG_LIGHTCYAN
	   $FG_BROWN
	   $FG_YELLOW
	   $FG_LIGHTGRAY
	   $FG_WHITE

	   $BG_BLACK
	   $BG_GRAY
	   $BG_BLUE
	   $BG_LIGHTBLUE
	   $BG_RED
	   $BG_LIGHTRED
	   $BG_GREEN
	   $BG_LIGHTGREEN
	   $BG_MAGENTA
	   $BG_LIGHTMAGENTA
	   $BG_CYAN
	   $BG_LIGHTCYAN
	   $BG_BROWN
	   $BG_YELLOW
	   $BG_LIGHTGRAY
	   $BG_WHITE

	   $ATTR_NORMAL
	   $ATTR_INVERSE

       ATTR_NORMAL is set to gray foreground on black background (DOS's
       standard colors).

   Microsoft's Documentation
       Documentation for the Win32 Console and Character mode Functions can be
       found on Microsoft's site at this URL:

       http://www.microsoft.com/msdn/sdk/platforms/doc/sdk/win32/sys/src/conchar.htm

       A reference of the available functions is at:

       http://www.microsoft.com/msdn/sdk/platforms/doc/sdk/win32/sys/src/conchar_34.htm

AUTHOR
       Aldo Calpini <a.calpini@romagiubileo.it>

CREDITS
       Thanks to: Jesse Dougherty, Dave Roth, ActiveWare, and the
       Perl-Win32-Users community.

DISCLAIMER
       This program is FREE; you can redistribute, modify, disassemble, or
       even reverse engineer this software at your will.  Keep in mind,
       however, that NOTHING IS GUARANTEED to work and everything you do is AT
       YOUR OWN RISK - I will not take responsibility for any damage, loss of
       money and/or health that may arise from the use of this program!

       This is distributed under the terms of Larry Wall's Artistic License.

perl v5.14.2			  2005-09-17			    Console(3)
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