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SWF::Movie(3)	      User Contributed Perl Documentation	 SWF::Movie(3)

NAME
       SWF::Movie - SWF Movie class

SYNOPSIS
	       use SWF::Movie;

	       $m = new SWF::Movie();
	       $m = SWF::Movie::newSWFMovieWithVersion(8);

DESCRIPTION
       SWF::Movie is the root object of your flashfile. It contains all your
       other objects you want in your movie.  Ming supports many Flash4,
       Flash5 F6,7,8,9.. features.

       The SWF::Movie object contains information like the flashversion, the
       size, the frames per second, the background color. Except that, the
       SWF::Movie behaves like a SWF::MovieClip. It only cannot be added to
       another SWF::Movie or SWF::MovieClip.

       Notice: The version of your flashmovie can be set by the object SWF.
       See SWF for more details.

METHODS
       $m = new SWF::Movie()
	   Creates a Movie object.

       $m = newSWFMovieWithVersion(version)
	   Creates a Movie object with version value (e.g. 8) set.

       $displayItem=$m->add($SWFObject)
	   Add an instance of a SWF-object to your current frame. The
	   returnvalue is a SWF::DisplayItem.

		   Some possible SWF-objects are:

		   SWF::Action
		   SWF::MovieClip
		   SWF::Shape
		   SWF::Sound
		   SWF::Text
		   SWF::TextField
		   SWF::Bitmap
		   SWF::PrebuiltClip

		   $m->add($shape); # possible, but not more accessible for us
		   $shape_1 = m->add($shape); # good instance

       $m->addExport($block, $name)
	   Prepare linkage to Action script code.

		   $m->addExport($mc, 'mc');
		   # and later inside action script....:
		   $ac = new SWF::Action("_root.attachMovie('mc','mc1',11);");

       $m->writeExports()
	   Export prepared names to Action script.

       remove($displayItem)
	   Removes the given SWF::DisplayItem instance from the current and
	   following frames of the main timeline.

		   $m->remove($shape_i);

       nextFrame()
	   Finish a frame of the main timeline. New added objects will be
	   added in the next frame.

		   $m->nextFrame();

       setNumberOfFrames($frames) =item setFrames($frames)
	   Preset the number of frames of the main timeline. n not used frames
	   before finishing the movie will filled with n nextFrame()
	   statements.	If you inserted more nextFrame() commands than you set
	   with setFrames() the setFrames() will be ignored.

		   $m->setFrames(100);

       $m->setBackground($red,$green,$blue)
	   Set the background in red, green, blue values. Possible value are
	   0..255 or hexvalues 0x0..0xff.

		   $m-setBackground(0xff,0x99,0x00); # orange bg
		   $m-setBackground(0,200,255)	     # green bg

	   A transparency level isn't available I asume. (In Flash MX/F6?). A
	   transparent background can be set in the HTML-code for Internet
	   Explorer. Please inform the Authors if that is available for nonIE-
	   browsers.

       $m->namedAnchor($label)
	   This function adds a named anchor to the movie.

       $m->setDimension(x,y)
	   Set the dimension in pixel.

		   #ToDo:
		   #min: (0.0,0.0)   # ;-)
		   #max: (?,?)
		   #default: (0.0?,0.0?)
		   #Behavior when values <min: ming sets it to min
		   #Behavior when values >max: ming sets it to max

		   $m->setDimension(200,100);
		   $m->setDimension(123.45,67.89);

       $m->setRate(int)
	   Set the playing speed in frames/second.

		   #ToDo:
		   #min: 0
		   #max: ?
		   #default: ?
		   #Behavior when value <min: ming sets it to min
		   #Behavior when value >max: ming sets it to max

		   $m->setRate(30);

       $m->protect()
	   A feature that prevents only flashnewbies from importing your movie
	   into Macromedias Flash authoring tools. It cannot protect your
	   content from being loaded by other flashmovies, deleting of the
	   protection with a hexeditor or disassembling with tools.

       $m->setSoundStream($soundstream, [$skip])
	   Puts an SWF::SoundStream object as streaming sound into the main
	   timeline.  The optional skip parameter describes the time in
	   seconds to be skiped.

		   $m->setSoundStream($soundstream);

       $m->streamMp3($filename)
	   Simplifies the setSoundStream(). You only need the filename.

		   $m->streamMp3("iloveyou.mp3");

	   Hint: If you want to reuse this sound/mp3 later in this movie,
	   create a reusable SWF::SoundStream object and then put it into
	   setSoundstream().

       $soundinstance = $m->startSound($sound)
	   Play a prepared SWF::Sound object into the main timeline. Returns
	   an object of SWF::SoundInstance.

		   $sound = new SWF::Sound("loveyoutoo.mp3", SWF_SOUND_MP3_COMPRESSED );
		   $si = $m->startSound($sound);

       $m->stopSound($sound)
	   Stop playing sound.

       $m->labelFrame($string)
	   Gives the current frame a label that can be used by actionscript as
	   anchor. Then you don't have to count your nextFrame() lines
	   anymore. :-)

		   $m->labelFrame("win");
		   #ToDo:
		   #max characters of a label???
		   #What happen if we put there a big string??
		   #Which characters are allowed??

       $m->setScriptLimits($maxRecursion, $timeout)
	   Set limits for resource usage, related to action script. Setting
	   timeout will protect your computer from too long loops and stack
	   overflow. So endless scripts like "while (1){};" will be
	   interrupted after timeout seconds.  The default recursion depth is
	   265, the default timeout is 15 seconds.

       $m->defineScene($offset, $name)
	   Define scenes for the movies' main timeline using integer value for
	   frame offset and name of the scene.

       $m->setNetworkAccess($flag)
	   Sets network / fileaccess policy. If the flag is set to 0 a localy
	   loaded movie will be unable to access the network but is allowed to
	   access local files.	If the flag ist set to 1 a localy loaded movie
	   will be unable to access local files but is allowed to access the
	   network. For SWF >= 8: default is 0,

       $m->addMetadata($xml)
	   Adds Metadata to the movie: this function inserts a metadata-tag
	   into the movie. Only one metadata-tag can be set to a movie.
	   Metadata is specified as an XML string.

       $m->assignSymbol($character, $name)
	   Assigns a symbolic name for a SWF::Character object.	 Such classes
	   are available for usage in other SWF files and can be referenced
	   from inside the current movie.  To assign a symbol to the root
	   movie use NULL as character value.

       $m->setTabIndex($depth, $index)
	   Sets tab index for specified depth level.

       $fontchar = $m->addFont($font)
	   Adds a font to a movie. An object of SWF::FontCharacter class
	   returned.

		   $font = new SWF::Font('Arial.fdb');
		   $fch	 = $m->addFont($font);

       $fontchar = $m->importFont($file, $name)
	   Imports a font from an other SWFFile. An object of
	   SWF::FontCharacter class returned.

		   $fch = $m->importFont('textField.swf', 'Arial337a');

       $m->importCharacter($url, $name)
	   Not yet documented (ToDo!)

       $result = $m->replace($item, $block)
	   This method replaces a displayable character with a new one.
	   Returns 0 on success , -1 else.

		   $dispitem = $movie->add($shape1);
		   $movie->nextFrame();
		   print $movie->replace($dispitem, $shape2);
		   $movie->nextFrame();

       $written = $m->xs_output([$compresslevel])
       $written = $m->output([$compresslevel])
	   Writes the SWF::Movie to stdout. This is normally used for
	   webservers/cgi-scripts.  Don't forget to send the
	   "Content-Type:"-lines before writing out the movie.

	   The parameter compresslevel is optional. compresslevel between 0
	   and 9. Higher values will be interpreted as 9. Values smaller 0
	   mean no compression. By default the SWF::Movie will be send without
	   compression.	 Notice: compression available since Flash MX(Flash
	   6). Ming does not check this for you if you write flash4 or flash5
	   movies.

	   Unlike xs_output() the output() method prepared for using via
	   webservers (but not limited to webservers).

	   Both methods return number of bytes written.

       $written = $m->save($filename [, $compresslevel])
	   Method saves the SWF::Movie to a file and returns the number of
	   bytes written.  The parameter compresslevel is optional.
	   compresslevel between 0 and 9. Higher values will be interpreted as
	   9. Values smaller 0 mean no compression. By default the SWF::Movie
	   will be saved without compression.  Notice: compression available
	   since Flash MX(Flash 6). Ming does not check this for you if you
	   write flash4 or flash5 movies.

EXAMPLE
       3 examples: a regular minimal SWF::Movie, one with all methods and a
       more interesting.

       minimal empty example
		   #!/usr/bin/perl -w
		   use SWF::Movie;

		   $m = new SWF::Movie();
		   $m->nextFrame();
		   $m->save("emptyminimal.swf");

       full empty examples
		   #!/usr/bin/perl -w
		   use SWF::Movie;

		   $m = new SWF::Movie();
		   $m->setVersion(4);
		   $m->setBackground(0xff,0xcc,0x0);
		   $m->setDimension(200,100);
		   $m->protect();
		   $m->setRate(30);
		   $m->setFrames(10); # ming fills it automatic with frames

		   $m->nextFrame()
		   $m->save("empty.swf");

       streaming example
		   #!/usr/bin/perl -w
		   use SWF("Shape");
		   SWF::setVersion(6);

		   $m = new SWF::Movie();
		   $m->setBackground(0xff,0xcc,0x0);
		   $m->setDimension(200,100);
		   $m->setFrames(10);
		   $m->streamMp3("forever.mp3");

		   $s= new SWF::Shape();
		   $s->setLine(40,0xff,0xff,0);
		   $s->setRightFill(0xff,0,0);
		   $s->drawLine(50,0);
		   $s->drawLine(0,20);
		   $s->drawLineTo(0,0);

		   $s_1= $m->add($s);
		   $s_2= $m->add($s);
		   $s_1->move(50,40);
		   $s_2->move(10,40);
		   for($i=1;$i<5;$i++) {
			   $m->nextFrame();
			   $s_2->move(0,10);
		   }
		   $m->nextFrame();
		   print "Content-type: application/x-shockwave-flash\n\n";
		   $m->output(9); # with compression level 9 (since flash6)

AUTHOR
       Soheil Seyfaie (soheil at users.sourceforge.net), Albrecht Kleine and
       developers of ming.sourceforge.net

SEE ALSO
       SWF, SWF::Action, SWF::Bitmap, SWF::Button, SWF::Constants,
       SWF::DisplayItem, SWF::Fill, SWF::Font, SWF::FontCharacter,
       SWF::Gradient, SWF::Morph, SWF::MovieClip, SWF::Shape,
       SWF::PrebuiltClip, SWF::Sound, SWF::SoundStream, SWF::TextField,
       SWF::Text, SWF::Filter, SWF::Character

perl v5.14.2			  2010-10-10			 SWF::Movie(3)
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