SDL_CreateRGBSurfaceFromSDL API RefereSDL_CreateRGBSurfaceFrom(3)NAME
SDL_CreateRGBSurfaceFrom- Create an SDL_Surface from pixel
data
SYNOPSIS
#include "SDL.h"
SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels, int
width, int height, int depth, int pitch, Uint32 Rmask,
Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
DESCRIPTION
Creates an SDL_Surface from the provided pixel data.
The data stored in pixels is assumed to be of the depth
specified in the parameter list. The pixel data is not
copied into the SDL_Surface structure so it should not be
freed until the surface has been freed with a called to
SDL_FreeSurface. pitch is the length of each scanline in
bytes.
See SDL_CreateRGBSurface for a more detailed description
of the other parameters.
RETURN VALUE
Returns the created surface, or NULL upon error.
SEE ALSO
SDL_CreateRGBSurface, SDL_FreeSurface
SDL Tue 11 Sep 2001,SDL_CreateRGBSurfaceFrom(3)