XScreenSaver(1)XScreenSaver(1)NAMEspeedmine - simulates speeding down a rocky mineshaft, or
a funky dancing worm
SYNOPSISspeedmine [-display host:display.screen] [-root] [-window]
[-install] [-noinstall] [-visual visual] [-wire] [-nowire]
[-worm] [-foreground color] [-background color] [-dark
ground color] [-lightground color] [-tunnelend color]
[-delay microseconds] [-maxspeed number] [-thrust number]
[-gravity number] [-vertigo number] [-terrain] [-noter
rain] [-smoothness number] [-curviness number] [-twisti
ness number] [-widening] [-nowidening] [-bumps] [-nobumps]
[-bonuses] [-crosshair] [-nocrosshair] [-psychedelic]
[-nopsychedelic]
DESCRIPTION
Speedmine!
Down the speedmine, you'll find speed
to satisfy your moving needs;
So if you're looking for a blast
then hit the speedmine, really fast.
Speedworm loves you.
Speedworm likes to bump and grind
and chase her tail, and dance around
she really is a funky friend;
she's made of speed from end to end.
You can configure stuff either with command-line options
or X resources.
OPTIONS-display host:display.screen
Specifies which X display we should use (see the
section DISPLAY NAMES in X(1) for more information
about this option).
-root Draw on the root window.
-window Draw on a newly-created window. This is the
default.
-install
Install a private colormap for the window.
-noinstall
Don't install a private colormap for the window.
-visual visual
Specify which visual to use. Legal values are the
name of a visual class, or the id number (decimal
or hex) of a specific visual. Possible choices
include
default, best, mono, monochrome, gray, grey,
color, staticgray, staticcolor, truecolor,
grayscale, greyscale, pseudocolor, directcolor,
number
If a decimal or hexadecimal number is used,
XGetVisualInfo(3X) is consulted to obtain the
required visual.
-worm Be a happy spastic worm instead of a tunnel.
-wire Specifies that the tunnel/worm should always be
rendered in wireframe style.
-nowire Specifies that the tunnel/worm should be rendered
normally. Note that tunnel rendering may still
temporarily switch to wireframe style when a wire
frame bonus is hit, if bonuses are enabled.
-foreground color
Specifies the default foreground color.
-background color
Specifies the default background color.
-darkground color
Specifies the color of the darkest portions of the
ground (or the worm's belly.) The ground/belly is
colored by a gradient between darkground and
lightground.
-lightground color
Specifies the color of the lightest portions of
the ground/belly. The ground/belly is colored by
a gradient between darkground and lightground.
-tunnelend color
Specifies the color of the light at the end of the
tunnel.
-delay microseconds
Specifies the delay between drawing successive
frames. If you do not specify -sync, some X
servers may batch up several drawing operations
together, producing a less smooth effect. This
is more likely to happen in monochrome mode (on
monochrome servers or when -mono is specified).
-maxspeed number
Specifies an upper bound on the speed of normal
movement. This does not affect the speed that may
be attained when hitting a speed bonus.
-thrust number
Specifies the thrust constantly applied. Positive
numbers indicate a forwards thrust, negative num
bers indicate a backwards thrust.
-gravity number
Specifies the effect of gravity. Larger numbers
will increase acceleration downhill and decrease
acceleration uphill.
-vertigo number
Specifies to what level the demo should accentuate
the curvature and windiness of the tunnel or worm.
-terrain
Continuously generate a fractal terrain to simu
late the rockiness of the tunnel walls, or the
texture of the worm's skin.
-noterrain
Do not generate terrain. When this option is set,
all surfaces are flat.
-smoothness number
When -terrain is set, specifies how smooth the
walls or skin are.
-curviness number
Controls how much the generated tunnel (or worm)
should curve left and right, and dip up and down.
-twistiness number
Controls how much the generated tunnel (or worm)
twists around itself.
-widening
Specifies that the generated tunnel (or worm) may
vary in width.
-nowidening
Specifies that the average width should be kept
constant.
-bumps Indicates that the simulation should take the
bumpiness of the ground into account and allow the
animation to shake and rattle when travelling over
rough ground. Or that the worm should be allowed
to bump around and shake her booty.
-nobumps
Indicates that the bumpiness of the ground should
be ignored, such that the simulation will glide
through the tunnel. Or that the worm should calm
down and behave herself.
-bonuses
Indicates that the demo should include bonus
events. These include speed bonuses, spins, and
changes of viewpoint and rendering style.
-nobonuses
Indicates that bonuses should not be included in
the demo.
-crosshair
Specifies that a gaming style crosshair be drawn
on the simulation. This serves little purpose but
may make hardcore gamers feel more comfortable.
-nocrosshair
Specifies that no crosshair be drawn.
-psychedelic
Specifies that a psychedelic colormap should be
generated. When this is set, the walls and ground
of the tunnel are drawn in an often changing rain
bow of colours.
-nopsychedelic
Specifies that a normal colormap should be used,
with muted walls and a grey road.
RESOURCES
Option Resource Default Value
---------------------------
-wire .wire False
-background .background black
-foreground .foreground white
-darkground .darkground #101010
-lightground .lightground #a0a0a0
-tunnelend .tunnelend #000000
-delay .delay 30000
-maxspeed .maxspeed 700
-thrust .thrust 1.0
-gravity .gravity 9.8
-vertigo .vertigo 1.0
-terrain .terrain True
-smoothness .smoothness 6
-curviness .curviness 1.0
-twistiness .twistiness 1.0
-widening .widening True
-bumps .bumps True
-bonuses .bonuses True
-crosshair .crosshair False
-psychedelic .psychedelic False
WARNING
Speedworm is a trained professional. Do not try this at
home.
Prolonged viewing of this demo with maxspeed and vertigo
above the defaults may have short-term psychological side
effects including hyperactivity and attention deficiency.
COPYRIGHT
Copyright 2001, Conrad Parker. Permission to use, copy,
modify, distribute, and sell this software and its docu
mentation for any purpose is hereby granted without fee,
provided that the above copyright notice appear in all
copies and that both that copyright notice and this per
mission notice appear in supporting documentation. No
representations are made about the suitability of this
software for any purpose. It is provided "as is" without
express or implied warranty.
AUTHOR
Conrad Parker <conrad@deephackmode.org>, April 2001.
X Version 11 23-Apr-01 XScreenSaver(1)