glNormal(3G) OpenGL Reference glNormal(3G)NAME
glNormal3b, glNormal3d, glNormal3f, glNormal3i, glNormal3s, glNormal3bv,
glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv - set the current
normal vector
C SPECIFICATION
void glNormal3b( GLbyte nx,
GLbyte ny,
GLbyte nz )
void glNormal3d( GLdouble nx,
GLdouble ny,
GLdouble nz )
void glNormal3f( GLfloat nx,
GLfloat ny,
GLfloat nz )
void glNormal3i( GLint nx,
GLint ny,
GLint nz )
void glNormal3s( GLshort nx,
GLshort ny,
GLshort nz )
PARAMETERS
nx, ny, nz
Specify the x, y, and z coordinates of the new current normal.
The initial value of the current normal is the unit vector, (0,
0, 1).
C SPECIFICATION
void glNormal3bv( const GLbyte *v )
void glNormal3dv( const GLdouble *v )
void glNormal3fv( const GLfloat *v )
void glNormal3iv( const GLint *v )
void glNormal3sv( const GLshort *v )
PARAMETERS
v Specifies a pointer to an array of three elements: the x, y, and z
coordinates of the new current normal.
DESCRIPTION
The current normal is set to the given coordinates whenever glNormal is
issued. Byte, short, or integer arguments are converted to floating-
point format with a linear mapping that maps the most positive
representable integer value to 1.0, and the most negative representable
integer value to -1.0.
Normals specified with glNormal need not have unit length. If
GL_NORMALIZE is enabled, then normals of any length specified with
glNormal are normalized after transformation. If GL_RESCALE_NORMAL is
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glNormal(3G) OpenGL Reference glNormal(3G)
enabled, normals are scaled by a scaling factor derived from the
modelview matrix. GL_RESCALE_NORMAL requires that the originally
specified normals were of unit length, and that the modelview matrix
contain only uniform scales for proper results. To enable and disable
normalization, call glEnable and glDisable with either GL_NORMALIZE or
GL_RESCALE_NORMAL. Normalization is initially disabled.
NOTES
The current normal can be updated at any time. In particular, glNormal
can be called between a call to glBegin and the corresponding call to
glEnd.
ASSOCIATED GETS
glGet with argument GL_CURRENT_NORMAL
glIsEnabled with argument GL_NORMALIZE
glIsEnabled with argument GL_RESCALE_NORMAL
SEE ALSO
glBegin, glColor, glIndex, glNormalPointer, glTexCoord, glVertex
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